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Update #3 is now live! (on Steam)
2. OKTOBER - ADRIANCHM
This is a big update that adds some extra functionality to the game and hopefully squashes all the remaining issues. Full changelog:

- Added the fast travel option to the end area
- Added the option to remove any extra camera motion (e.g. head bob)
- Added the option to choose the way Save notification is displayed
- Slightly easier section in the old mine area
- Added the improved German translation (thx Tool8!)
- Smart/Still Crosshair improvements and bugfixes
- Gamepad vibration can now be turned off completely
- Launcher now correctly remembers and relies the settings
- Steam cloud saves officially launched
- Birds won't chirp during the witch's forest segment
- Tweaks of the music timings
- Fixes of menu behavior on gamepad
- Added a missing sound of de-materialization in certain spots
- Fix of the turbine sounds
- Fixes of the elevators behavior post save
- A couple of smaller bugfixes and improvements (menu, gameplay)
- Changed the sniper rifle spawn point to the center of the lake


Hopefully we'll get the update before the weekend?
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Avrator1969: - Changed the sniper rifle spawn point to the center of the lake
About time... But I still think it's so overpowered it breaks the game.
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Avrator1969: Update #3 is now live! (on Steam)
2. OKTOBER - ADRIANCHM
This is a big update that adds some extra functionality to the game and hopefully squashes all the remaining issues. Full changelog:

- Added the fast travel option to the end area
- Added the option to remove any extra camera motion (e.g. head bob)
- Added the option to choose the way Save notification is displayed
- Slightly easier section in the old mine area
- Added the improved German translation (thx Tool8!)
- Smart/Still Crosshair improvements and bugfixes
- Gamepad vibration can now be turned off completely
- Launcher now correctly remembers and relies the settings
- Steam cloud saves officially launched
- Birds won't chirp during the witch's forest segment
- Tweaks of the music timings
- Fixes of menu behavior on gamepad
- Added a missing sound of de-materialization in certain spots
- Fix of the turbine sounds
- Fixes of the elevators behavior post save
- A couple of smaller bugfixes and improvements (menu, gameplay)
- Changed the sniper rifle spawn point to the center of the lake

Hopefully we'll get the update before the weekend?
Yes, the patch is here :)
avatar
Avrator1969: Update #3 is now live! (on Steam)
2. OKTOBER - ADRIANCHM
This is a big update that adds some extra functionality to the game and hopefully squashes all the remaining issues. Full changelog:

- Added the fast travel option to the end area
- Added the option to remove any extra camera motion (e.g. head bob)
- Added the option to choose the way Save notification is displayed
- Slightly easier section in the old mine area
- Added the improved German translation (thx Tool8!)
- Smart/Still Crosshair improvements and bugfixes
- Gamepad vibration can now be turned off completely
- Launcher now correctly remembers and relies the settings
- Steam cloud saves officially launched
- Birds won't chirp during the witch's forest segment
- Tweaks of the music timings
- Fixes of menu behavior on gamepad
- Added a missing sound of de-materialization in certain spots
- Fix of the turbine sounds
- Fixes of the elevators behavior post save
- A couple of smaller bugfixes and improvements (menu, gameplay)
- Changed the sniper rifle spawn point to the center of the lake

Hopefully we'll get the update before the weekend?
Are patches cumulative? What was in patch 2?
avatar
Avrator1969: Update #3 is now live! (on Steam)
2. OKTOBER - ADRIANCHM
This is a big update that adds some extra functionality to the game and hopefully squashes all the remaining issues. Full changelog:

- Added the fast travel option to the end area
- Added the option to remove any extra camera motion (e.g. head bob)
- Added the option to choose the way Save notification is displayed
- Slightly easier section in the old mine area
- Added the improved German translation (thx Tool8!)
- Smart/Still Crosshair improvements and bugfixes
- Gamepad vibration can now be turned off completely
- Launcher now correctly remembers and relies the settings
- Steam cloud saves officially launched
- Birds won't chirp during the witch's forest segment
- Tweaks of the music timings
- Fixes of menu behavior on gamepad
- Added a missing sound of de-materialization in certain spots
- Fix of the turbine sounds
- Fixes of the elevators behavior post save
- A couple of smaller bugfixes and improvements (menu, gameplay)
- Changed the sniper rifle spawn point to the center of the lake

Hopefully we'll get the update before the weekend?
avatar
Skolia: Are patches cumulative? What was in patch 2?
The patch is cumulative, so the patch file offered on the game page by now contains patches 1 to 3.

Patch 2 was purely bugfixes, but I don't remember exactly which ones.