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lordhoff: I got the Nossie - couldn't finish the end game battles.
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UniversalWolf: I think that's a common complaint with most clans. There was a guy here the other day who had the same problem with a Gangrel:

https://www.gog.com/forum/vampire_the_masquerade_series/mingxiao_help

I also got a Nosferatu for my first game, and I had trouble in that same place, mostly because a Nos is naturally suited for stealth killing rather than face-to-face fighting. Of course, if you know you'll have to be doing that in the end you can make a Nos a really powerful melee fighter. They've got great disciplines for that. I never tried Animalism, but that might work too.

I agree with you about some of the wasted potential of Nosferatu (I've always wondered why they don't just wear hoodies when they're walking around the streets). On the other hand, when I've replayed the game I have noticed some pretty good stuff they have for dialogue. After Malkavians, Nossies have the best custom dialogue responses.

If you've never talked to the cop who stands in front of Gallery Noir after the slashing incident (not Chunk, one of the regular cops), you should give it a try.
I never have - they've tended to shoot me on sight. Bet the "Baron of Hollywood" would be a tad upset if one of the cops shot one of his actors who was taking a lunch break. :)

Ideally, I Nossie should be in the shadows and never speaking to a human unless the msque of a thousand faces (I think that's what it is called) is mastered - then they would look like any other human to a human. It would be fun figuring ways to get things done with no face to face interaction like Bertrum with his private eye goul. There could be no survivors if seen - look at the fuss over that picture of a Nosferatu feeding. My idea of a successful mission is to get in, plant the bomb (or whatever), and get out unseen like with the cameras in what's her names apartment resulting in the picture of a kangeroo threesome (genius!). :)
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lordhoff: My idea of a successful mission is to get in, plant the bomb (or whatever), and get out unseen like with the cameras in what's her names apartment resulting in the picture of a kangeroo threesome (genius!). :)
I agree, that would be nice. It fits the style of play for a Nos.

Playing a Nosferatu in Bloodlines is a lot easier if you understand exactly how the mechanics work. The game doesn't do a good job explaining the details.

If you wander too close to any generic human walking around on the streets, you can get a Masquerade Violation. BUT, you can approach and talk to any voiced NPC in the game and you won't get a MV. You can talk to the cop outside Gallery Noir because he's a voiced NPC who talks to any character even though he looks like a generic cop.

As long as you keep a little distance between your Nos and the generic humans in the game, you won't have a problem.
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lordhoff: My idea of a successful mission is to get in, plant the bomb (or whatever), and get out unseen like with the cameras in what's her names apartment resulting in the picture of a kangeroo threesome (genius!). :)
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UniversalWolf: I agree, that would be nice. It fits the style of play for a Nos.

Playing a Nosferatu in Bloodlines is a lot easier if you understand exactly how the mechanics work. The game doesn't do a good job explaining the details.

If you wander too close to any generic human walking around on the streets, you can get a Masquerade Violation. BUT, you can approach and talk to any voiced NPC in the game and you won't get a MV. You can talk to the cop outside Gallery Noir because he's a voiced NPC who talks to any character even though he looks like a generic cop.

As long as you keep a little distance between your Nos and the generic humans in the game, you won't have a problem.
Because he looks like a normal cop, I ignored him; actually, this was news to me. I don't know whether or not it was a glitch or by design, but I got a real laugh when, as a Nossie, I was invisable in the strip club and the private dancer/possible blood doll (my memory fails me - she does have a name as does the club) said out of the blue, "it's called a bath" as I walked by. Darn sewers!
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lordhoff: Because he looks like a normal cop, I ignored him; actually, this was news to me. I don't know whether or not it was a glitch or by design, but I got a real laugh when, as a Nossie, I was invisable in the strip club and the private dancer/possible blood doll (my memory fails me - she does have a name as does the club) said out of the blue, "it's called a bath" as I walked by. Darn sewers!
There are lots of funny dialogue lines for Nosferatu, but unless you understand what the rules are about staying hidden, you'll probably miss a lot of them. When I played my first game I was always worried someone was going to catch sight of me, so I snuck around and tried not to talk to anyone unless I absolutely had to. Turns out that's unnecessary.
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lordhoff: Because he looks like a normal cop, I ignored him; actually, this was news to me. I don't know whether or not it was a glitch or by design, but I got a real laugh when, as a Nossie, I was invisable in the strip club and the private dancer/possible blood doll (my memory fails me - she does have a name as does the club) said out of the blue, "it's called a bath" as I walked by. Darn sewers!
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UniversalWolf: There are lots of funny dialogue lines for Nosferatu, but unless you understand what the rules are about staying hidden, you'll probably miss a lot of them. When I played my first game I was always worried someone was going to catch sight of me, so I snuck around and tried not to talk to anyone unless I absolutely had to. Turns out that's unnecessary.
As I recall, prostitutes were fun to talk to --- :)