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1) If after killing Azhra you invest 10 points into faith, and rely on equipment instead of stats to deal with the first premysls, you are generously rewarded? Faith seems to be completely useless (for vampires), but if you do just that, you begin the game 1 rank higher (neonate instead of fledgling), which equates to higher health, a sum of extra experience to reallocate on stats (you don't loose them if you raise faith initially), but on the downside, fewer blood total.

2) All exquisite weapons, all insulated armor and pieces (but no holy/unholy), all relics (blue colored unique items), and magic jewelry can transfer to modern nights? Provided you dump them all in Christof's haven stash before entering the Prague's castle final area.

3) The first level of Vyzehrad castle, upstairs, has 2 chests. By reloading and reopening, you can get an insulated full helm (transfers to modern, and it is the single best head slot item, in both eras; compared to the puny SWAT helmet it rocks).

4) At Joseph's tunnels, use Heightened senses discipline, near the differently colored wall. Inside you find the Gangrel eye. Having it equipped as a shield on someone you don't need in first row melee, shows up all useable items near you in red light. Secret switches and interractable objects included.

5) You can actually raise humanity to 100 by in game dialogue and choices. Strangely enough, though, Golconda mentioned near the beginning of the game (from Ardan) as a legend (from a Tzimisce to Anezka) is not achieved for Christof (turning mortal again).

6) By having humanity at or near 40, at final dialogue with the big bad boss, you have 3 options. Only 1, the good ending, requires combat. The other two lead immediately to the ending cutscene.

7) Killing mortals with theft of vitae one use (needs to be above 3), does not count as combat, does not loose humanity, but if they are enemies (like Leopold members), you get no XP either.

8) Fleeing enemies are a perfect target for your call lightning. Better than any ranged weapon out there, and without ammo, or need to switch weapons.

9) Neckguard does not always protect you from feeding enemies. And is only found in medieval times.

10) Please, continue and expand.
1) Actually the specific exchange rate between faith to exp is 275 per point above 50. At 50 - 55 the costs range from 250-275. So going above 55 will actually cost you in the exchange by 5 points per faith level above 55. So if you spend 10 points (rather than 5 to get faith to 55 rather than 60), you're actually losing 55 EXP from the exchange rate.Sure, you'll gain what could be a rather large rank jump and even a potential loss of a bloodpool bonus from going from Fledging to Ancillae in one sitting, but you'll also lose 55 exp from the value exchange.
that the game is the unknown cousin to the superior vampire the masquerade bloodlines :D
was actually looking for the 100 humanity and Golconda answer and found this thread. very helpful.

about the lost XP from getting more faith to start as a higher vampire rank - cant you make up for the XP loss by resurrecting an enemy and killing it repeatedly?
... that it is a good idea to mention which game you are talking about. After all this is a forum for several games.