Posted October 09, 2014
high rated
1) If after killing Azhra you invest 10 points into faith, and rely on equipment instead of stats to deal with the first premysls, you are generously rewarded? Faith seems to be completely useless (for vampires), but if you do just that, you begin the game 1 rank higher (neonate instead of fledgling), which equates to higher health, a sum of extra experience to reallocate on stats (you don't loose them if you raise faith initially), but on the downside, fewer blood total.
2) All exquisite weapons, all insulated armor and pieces (but no holy/unholy), all relics (blue colored unique items), and magic jewelry can transfer to modern nights? Provided you dump them all in Christof's haven stash before entering the Prague's castle final area.
3) The first level of Vyzehrad castle, upstairs, has 2 chests. By reloading and reopening, you can get an insulated full helm (transfers to modern, and it is the single best head slot item, in both eras; compared to the puny SWAT helmet it rocks).
4) At Joseph's tunnels, use Heightened senses discipline, near the differently colored wall. Inside you find the Gangrel eye. Having it equipped as a shield on someone you don't need in first row melee, shows up all useable items near you in red light. Secret switches and interractable objects included.
5) You can actually raise humanity to 100 by in game dialogue and choices. Strangely enough, though, Golconda mentioned near the beginning of the game (from Ardan) as a legend (from a Tzimisce to Anezka) is not achieved for Christof (turning mortal again).
6) By having humanity at or near 40, at final dialogue with the big bad boss, you have 3 options. Only 1, the good ending, requires combat. The other two lead immediately to the ending cutscene.
7) Killing mortals with theft of vitae one use (needs to be above 3), does not count as combat, does not loose humanity, but if they are enemies (like Leopold members), you get no XP either.
8) Fleeing enemies are a perfect target for your call lightning. Better than any ranged weapon out there, and without ammo, or need to switch weapons.
9) Neckguard does not always protect you from feeding enemies. And is only found in medieval times.
10) Please, continue and expand.
2) All exquisite weapons, all insulated armor and pieces (but no holy/unholy), all relics (blue colored unique items), and magic jewelry can transfer to modern nights? Provided you dump them all in Christof's haven stash before entering the Prague's castle final area.
3) The first level of Vyzehrad castle, upstairs, has 2 chests. By reloading and reopening, you can get an insulated full helm (transfers to modern, and it is the single best head slot item, in both eras; compared to the puny SWAT helmet it rocks).
4) At Joseph's tunnels, use Heightened senses discipline, near the differently colored wall. Inside you find the Gangrel eye. Having it equipped as a shield on someone you don't need in first row melee, shows up all useable items near you in red light. Secret switches and interractable objects included.
5) You can actually raise humanity to 100 by in game dialogue and choices. Strangely enough, though, Golconda mentioned near the beginning of the game (from Ardan) as a legend (from a Tzimisce to Anezka) is not achieved for Christof (turning mortal again).
6) By having humanity at or near 40, at final dialogue with the big bad boss, you have 3 options. Only 1, the good ending, requires combat. The other two lead immediately to the ending cutscene.
7) Killing mortals with theft of vitae one use (needs to be above 3), does not count as combat, does not loose humanity, but if they are enemies (like Leopold members), you get no XP either.
8) Fleeing enemies are a perfect target for your call lightning. Better than any ranged weapon out there, and without ammo, or need to switch weapons.
9) Neckguard does not always protect you from feeding enemies. And is only found in medieval times.
10) Please, continue and expand.