jjstraka34: The only problem I have with the game is that the party combat system is pretty poor.
As for the setting and lore, I find it quite appealing. This game in particular feels to me like a mixture of "Bram Stoker's Dracula" and "Interview with the Vampire". The Nosferatu tunnels took some trial and error, and getting Serena into the party to access identify and having access to Walk the Abyss seems life changing lol. Like most of these games, the difficulty is steep at the beginning, and gets easier from there for the most part.
lordhoff: You might want to try the AOR mod (I think, 2012 is still the latest) - it makes your friends fight logically, for one thing and one can set things within the mod to pretty much work as you want. For me, I set the respond rate so that it has little affect, etc.
I just got AOR 2014 v4.4. There is a little talk about AOR 2015 on the forums there also. :D
@Jjstraka: I would still recommend giving it a play through without modding it before getting AOR, but I will say, it is a great mod. For unmodded combat, I usually devolve into using "Awe" from presence on a single target where I can, then feeding on them until they die.. leaving the rest of the coterie behind by clicking those little green dots on their health bars to turn them "off". Normally, the draining of another vampire's blood followed by their soul is considered Diablerie and is gravely looked down on by most Vampire Society. The system of generation determination was much different in the pen and paper or live action game. Normally Vampires would be a certain number of steps removed from Caine. This number of steps would be your Generation. The first Generation is Caine. The second Generation were his direct descendants but no one knows just what happened to them, then you come to the Third Generation or the Antediluvians (those who stood against the flood). And they were the founders of the original vampire clans. Anyways, to diablerize a vampire of a generation lower than you, will lower your generation by one or sometimes two if there is a huge gap inbetween your generations. So lets say you were a 13th generation vampire, and you somehow managed to diablerize an 8th generation vampire, you could become either a 12th or 11th generation vampire. On top of this you get a portion or in some cases all the memories of the vampire you diablerized which typically manifested itself as a number of experience points to use for yourself. On top of this, vampires with some skill in Auspex could discern "diablerie veins" in your aura, and choose to extort you if they were douche bombs.
There is so much that didn't seem to make it to VtM:R like the concept of blood hunts, (which sometimes allow the hunters to diablerize the hunted as an added incentive, though that varies from storyteller to storyteller and Prince to Prince). But there is a lot to Vampire the Masquerade that would be hard to put in a game without a lot of thinking about it. Things like the Status system, or being a primogen of your clan, Influences over things like the Media, Underworld style things like the Mafia and arms trades, Police, and things like Resources. Elysium is a concept I don't think is well grasped by either of the VtM games, but Bloodlines acknowledged it a little better. The different paths of Enlightenment are somewhat more prevalent in Redemption, Humanity being the typical default for vampires of the Camarilla clan who in general wish to retain some semblance of connection to humanity. As one commits atrocious acts, he can lose his humanity until ultimately he falls into Wassail or hopeless eternal frenzy and must be put down by other vampires before he exposes his vampiric nature to the rest of the world and destroys the "masquerade" vampires live by alerting the billions of humans in the world to the presence of vampires and causes them to rise up and make war against them. Which, again if you have an "influence' system in place, your vampires can pull strings in the media and change stories around which can keep those stories from breaking, or have ghouled police officers do your bidding by destroying evidence.. etc. There is just a level of complexity involved I do not think could be properly put into a game without lots of thought. The other paths of enlightenment include things like the Path of Caine which endorse Diablerie and intense study to achieve personal closeness and understanding of Caine.. There are paths specific to certain clans like the Tzimicze and the Path of Metamorphosis, which is pretty much about completely abandoning your humanity altogether.. even that seems like a much too simple way to describe the Tzimicze.
I don't want to just keep going and on, but yeah, Redemption is a great game by itself.. I have some things against the um.. later parts of the game which I won't spoil, but the table top game and live action game, hosted by a dedicated story teller who truly admires the depth of the systems in the game can lead to a lot of entertainment, and great stories. I played alot of Dungeons and Dragons in my day as well, and I will say I really liked the overall experience in Vampire the Masquerade more, not just because of being a Vampire but because the World of Darkness systems in general were just more based on producing a high quality role playing experience. And in true nerd form, I preferred to LARP. Well, let me shush it. I hope you can take a dive into the World of Darkness sometime with friends and a good Storyteller. And if you want to dork out sometime and just read about some of the things I talked about try flipping around here:
http://whitewolf.wikia.com/wiki/Main_Page