Posted September 05, 2017
Every couple of years, I reload VTMB when I get the itch. I was (actually, still am) a member of Planet Vampire and remember the flame wars and have no desire whatsoever to reopen old wounds. I managed to stay neutral then and will continue at that. However, while most of the changes in the basic patch are (or at least should be) not an issue, some I just can't fathom. I mean, upgraded cars, upgraded lines, exchanged hooker locations, etc have no negative affect and do improve game play. I especially liked a certain car in the Traffik garage that made me think that the two brothers and their female cousin must have had one long road trip :) . Nobody could fix the problematic door in the Ming temple so keeping it unlocked (slider to the right) was a very good thing. Early weapon drops like the crossbow? It's a lowsy weapon anyway so why argue it? I am also looking forward to playing with the plus patch after I'm done with the basic patch. However, the following I just didn't understand since they mainly took away options:
- the second Sabatt vampire is missing from the warehouse and the door is locked and cannot be picked. There were three routes that the developers (Troika) intended for escape - that cuts it down to two.
- the missing passage in the Grout mansion. There is now a chest in a locked room that had (I believe) a telephone that opened a secret passage. One can see where the entrance and exit used to be but it is now disfunctional.
- the ability to kill the werewolf is gone. It made a fun situation into a very boring one. Running around helter skelter to get to the light switch and then to the observatory and closing the door on the wolf was fun and obviously the desired way Troika designed. Now, one just sits there watching the werewolf destroy things while waiting for the tram to return then making a beeline for it.
- The Ming temple is generally very easy until Ming. The one place where there was a somewhat challenging battle was when one first enters the basement. The four guards are missing.
If anyone remembers the reasoning behind these changes, it would really ease my mind to hear them. My intent is not to argue although there may be cases of agreeing to disagree. It would be best answered by Wesp5 but, if this causes a blood pressure rise, then it'd be better left unopened.
- the second Sabatt vampire is missing from the warehouse and the door is locked and cannot be picked. There were three routes that the developers (Troika) intended for escape - that cuts it down to two.
- the missing passage in the Grout mansion. There is now a chest in a locked room that had (I believe) a telephone that opened a secret passage. One can see where the entrance and exit used to be but it is now disfunctional.
- the ability to kill the werewolf is gone. It made a fun situation into a very boring one. Running around helter skelter to get to the light switch and then to the observatory and closing the door on the wolf was fun and obviously the desired way Troika designed. Now, one just sits there watching the werewolf destroy things while waiting for the tram to return then making a beeline for it.
- The Ming temple is generally very easy until Ming. The one place where there was a somewhat challenging battle was when one first enters the basement. The four guards are missing.
If anyone remembers the reasoning behind these changes, it would really ease my mind to hear them. My intent is not to argue although there may be cases of agreeing to disagree. It would be best answered by Wesp5 but, if this causes a blood pressure rise, then it'd be better left unopened.