Posted April 30, 2017
I thought of doing my part for this game, since i play it excessively right now, with the plus patch. I run into a number of issues, both old and new. I will list those i remember readily, so as to make easier the work of the patcher.
a. Sometimes, people stuck in place with a walking body stance, but completely immobile, like "frozen in time". They start moving only when you get close to them.
b. The old "teleporting" of people fast forward, still happens, even if rarely...
c. Sometimes, the sewer lids stuck, you hear their using noise but you don't change map. It is resolved by save/load.
d. Shadows remain in place even after someone's death or departure. Rarely on the "soft" setting, but very frequently for "complex" one.
e. In downtown, sometimes pedestrians get stuck together in pair of two, with walking animation but stuck in place and actually immobile. Sometimes they even do some strange moves like driving a car or something (happened to me once with a purple suit pedestrian stuck behind someone like Paul).
f. The old "sink in the ground" still exists, especially in Giovanni garden and monastery ground. Very nasty, this one...
g. Humanity loss below your current minimum, by killing innocents in combat maps (i know quest choices are supposed to drop humanity below minimum, though).
h. Something with Pisha's dialogue? Have to talk to her twice to get the quest, after sending the human down in. Same lines, too.
i. Andrei lacking voiceover for dialogue in atrium (when you choose to join them)? Or is as intended?
And a question... I blew Masquerade and hunters started popping around. Instead of the good old "highlander-like" model, though, a strange hooded woman appeared. And as a noob even, i did her in almost effortlessly, wih mere punches and brawl skill of 1, plus UNBUFFED. Is that normal? I think hunters were challenging, back in the day...
PS Needless to say, the Skyline aparments is a serious, huge mess, like always and since forever. Also, a similar mess with camels spawning around Caine (taxi driver), in museum entrance novelty map, happened.
a. Sometimes, people stuck in place with a walking body stance, but completely immobile, like "frozen in time". They start moving only when you get close to them.
b. The old "teleporting" of people fast forward, still happens, even if rarely...
c. Sometimes, the sewer lids stuck, you hear their using noise but you don't change map. It is resolved by save/load.
d. Shadows remain in place even after someone's death or departure. Rarely on the "soft" setting, but very frequently for "complex" one.
e. In downtown, sometimes pedestrians get stuck together in pair of two, with walking animation but stuck in place and actually immobile. Sometimes they even do some strange moves like driving a car or something (happened to me once with a purple suit pedestrian stuck behind someone like Paul).
f. The old "sink in the ground" still exists, especially in Giovanni garden and monastery ground. Very nasty, this one...
g. Humanity loss below your current minimum, by killing innocents in combat maps (i know quest choices are supposed to drop humanity below minimum, though).
h. Something with Pisha's dialogue? Have to talk to her twice to get the quest, after sending the human down in. Same lines, too.
i. Andrei lacking voiceover for dialogue in atrium (when you choose to join them)? Or is as intended?
And a question... I blew Masquerade and hunters started popping around. Instead of the good old "highlander-like" model, though, a strange hooded woman appeared. And as a noob even, i did her in almost effortlessly, wih mere punches and brawl skill of 1, plus UNBUFFED. Is that normal? I think hunters were challenging, back in the day...
PS Needless to say, the Skyline aparments is a serious, huge mess, like always and since forever. Also, a similar mess with camels spawning around Caine (taxi driver), in museum entrance novelty map, happened.
Post edited April 30, 2017 by KiNgBrAdLeY7