Posted December 17, 2019
The writing on display in the "Clan Reveal" videos has me a bit worried.
"Beauty can be lethal." "This city is rotten." "Knowledge is power." This is hackneyed writing. Perhaps I'm being overly harsh on an attempt to reduce the vampire clans to a two-minute elevator pitch, but it does make me wonder about the writing in the rest of the game. The White Wolf games have always tried to sell themselves on a sense of immersion and the importance of characters and their motivations, and I'm sure a game seeking the kind of scope "Bloodlines 2" aspires to has to be the work of a significant number of writers in order to fill out a game of some length with divergent player character options and plot opportunities.
...But it doesn't take all that much eye-rolling dialogue to dispel that immersion. One might get away with it for a side-quest or two, but if it's buried in the roots of the thing, people will notice. Almost better to have flaws in the powers or bugs in the battle system than significantly sub-par writing.
...Are there reasons for optimism that I'm missing? Because, frankly, I'm not finding the pedigree of someone like Mitsoda sufficient. The Internet is full of stories of people once-revered in the industry who crowdfunded games that were absolutely terrible.
"Beauty can be lethal." "This city is rotten." "Knowledge is power." This is hackneyed writing. Perhaps I'm being overly harsh on an attempt to reduce the vampire clans to a two-minute elevator pitch, but it does make me wonder about the writing in the rest of the game. The White Wolf games have always tried to sell themselves on a sense of immersion and the importance of characters and their motivations, and I'm sure a game seeking the kind of scope "Bloodlines 2" aspires to has to be the work of a significant number of writers in order to fill out a game of some length with divergent player character options and plot opportunities.
...But it doesn't take all that much eye-rolling dialogue to dispel that immersion. One might get away with it for a side-quest or two, but if it's buried in the roots of the thing, people will notice. Almost better to have flaws in the powers or bugs in the battle system than significantly sub-par writing.
...Are there reasons for optimism that I'm missing? Because, frankly, I'm not finding the pedigree of someone like Mitsoda sufficient. The Internet is full of stories of people once-revered in the industry who crowdfunded games that were absolutely terrible.
Post edited December 21, 2019 by WarlockOne