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I just realized, that disciplines adding a + to attributes are able to push said attribute above 5 and the related feat above 10. The regular Bloodbuff however puts Str, Dex and Sta to 5, not increasing it by a fixed value.

I haven't tried the UP+ yet, but read it changes Bloodbuff to a flat +2. Now i'm wondering, does that enable Bloodbuff to raise stats to 7 when used by a character with full investment in physical stats (and hence Melee and Brawl to 12)?

cheers and thanks.
Post edited June 24, 2017 by VaultDuke
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VaultDuke: I just realized, that disciplines adding a + to attributes are able to push said attribute above 5 and the related feat above 10. The regular Bloodbuff however puts Str, Dex and Sta to 5, not increasing it by a fixed value.

I haven't tried the UP+ yet, but read it changes Bloodbuff to a flat +2. Now i'm wondering, does that enable Bloodbuff to raise stats to 7 when used by a character with full investment in physical stats (and hence Melee and Brawl to 12)?

cheers and thanks.
I've never had a character with 5 in any of the physical stats so can't 100% confirm, but looking at some of the changed data for the plus patch, I believe that the max value was changed in addition to the modifier - that is, the modifier is +2 and the maximum is 10.

Naturally since it's only possible to get up to 5 in any of those stats prior to using blood buff, this means you will be able to reach 7 in str, dex and/or sta. At least in theory - I'm sure someone has tried this in practice and can confirm 100%.