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Age of Redemption 2015 v1.3 has launched with the following content:

Fixes

-Serenity items and the sire finger, which were intended to reduce frenzy rating, were bugged [since vanilla] and didn't reduce frenzy rating.
-Polished up player spawn points and lock exits when using the ST Scene pane in the Age of Redemption chronicle in MP.
-Fixed an issue with the Coterie using certain disciplines when idle even when Complex Coterie AI is off. [Now called AI Fully Aggressive under the Player tab in the new config app]
-Coterie was using blood healing while idle even when Auto Healing was shut off in the Settings>Coterie AI Controls.
-Fixed an issue with the Coterie AI permanently switching weapons when out of ammo thus not allowing the weapon to be unequipped.
-Quell The Beast has been fixed to work on both targets and self [when no target is selected].
-The follower weapon equipment orders effect icons will now be removed when you have no followers.
-Addressed an oddity in the followers scripts causing certain summoned beings to vanish shortly after summoning.

Features

-Age of Redemption config app has been overhauled with considerably more options. Check the updated README for info.
-Sire finger no longer reduces frenzy rating, it now reduces the frenzy stat over time for as long as it is worn.
-Anezka will now give you another blessing if you talk to her a second time after giving her the Amulet.
-Blood quality rules have been implemented. Check readme for details.
-Diablerie, Blood Bonding, and Kindred Vitae addiction features have been added to the Feed discipline. Check readme for details.
-Blood quality can be modified easily by accessing the AoR>Config>config_bloodtypes.txt file.

You can check it out here:
http://e-mods.net/modules/mods/about_aor.php
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Javokis: Age of Redemption 2015 v1.3 has launched with the following content:

Fixes

-Serenity items and the sire finger, which were intended to reduce frenzy rating, were bugged [since vanilla] and didn't reduce frenzy rating.
-Polished up player spawn points and lock exits when using the ST Scene pane in the Age of Redemption chronicle in MP.
-Fixed an issue with the Coterie using certain disciplines when idle even when Complex Coterie AI is off. [Now called AI Fully Aggressive under the Player tab in the new config app]
-Coterie was using blood healing while idle even when Auto Healing was shut off in the Settings>Coterie AI Controls.
-Fixed an issue with the Coterie AI permanently switching weapons when out of ammo thus not allowing the weapon to be unequipped.
-Quell The Beast has been fixed to work on both targets and self [when no target is selected].
-The follower weapon equipment orders effect icons will now be removed when you have no followers.
-Addressed an oddity in the followers scripts causing certain summoned beings to vanish shortly after summoning.

Features

-Age of Redemption config app has been overhauled with considerably more options. Check the updated README for info.
-Sire finger no longer reduces frenzy rating, it now reduces the frenzy stat over time for as long as it is worn.
-Anezka will now give you another blessing if you talk to her a second time after giving her the Amulet.
-Blood quality rules have been implemented. Check readme for details.
-Diablerie, Blood Bonding, and Kindred Vitae addiction features have been added to the Feed discipline. Check readme for details.
-Blood quality can be modified easily by accessing the AoR>Config>config_bloodtypes.txt file.

You can check it out here:
http://e-mods.net/modules/mods/about_aor.php
Sounds really cool but one (possibly silly) question arose: is self use quell the beast preventative (since one could not use a discipline while in a frenzy)? I guess I don't understand how it is used.
Post edited June 03, 2015 by lordhoff
Because of how frenzy works in Age of Redemption, your frenzy stat could stay close to the brink for quite awhile [near 100, but not 100] and that's when Quell the Beast is useful. It's a preventative measure to be used before the frenzy reaches 100.
avatar
Javokis: Because of how frenzy works in Age of Redemption, your frenzy stat could stay close to the brink for quite awhile [near 100, but not 100] and that's when Quell the Beast is useful. It's a preventative measure to be used before the frenzy reaches 100.
I see; thanks.
Thanks a lot for your work :)
Gonna check this out mostly for the Vienna transition bug that ruined the (single player) game for me many years ago.
I have begun a new Let's Play series on YouTube to showcase the Age of Redemption 2015 v1.3 and above mod. You can check out the series here:

https://www.youtube.com/watch?v=haDc9U9t8aI
Post edited February 19, 2016 by Javokis
Javokis is it possible to use the vanilla disceplin visuals with the mod?