Posted November 05, 2021
I.Scouting useless?
I know that you can scout the nodes around you but it cost MovementPoints, Resourcefullness and maybe scouts itself to get a chance to get basic informations for one node...compared to the cost in travel time and therefore supplies i found it useless for 95% of the time. It's nice to have some scouts for hunting and events but i don't find scouting itself usefull? Do i miss something?
II.Companions and Loyality
Aside from gifts and their story i have no idea that makes companions. gifted the Orcgladiator some times and got him to the first loyaliylevel..travel some days to the next city..no events, quests or fights and then i notice he's back to normal?
Is there any way to see what the companions likes and dislikes aside from the mostly cryptic hints from talking with them (Aside from the dwarven smuggler...he's pretty clear about his principles..money rules :)
I know that you can scout the nodes around you but it cost MovementPoints, Resourcefullness and maybe scouts itself to get a chance to get basic informations for one node...compared to the cost in travel time and therefore supplies i found it useless for 95% of the time. It's nice to have some scouts for hunting and events but i don't find scouting itself usefull? Do i miss something?
II.Companions and Loyality
Aside from gifts and their story i have no idea that makes companions. gifted the Orcgladiator some times and got him to the first loyaliylevel..travel some days to the next city..no events, quests or fights and then i notice he's back to normal?
Is there any way to see what the companions likes and dislikes aside from the mostly cryptic hints from talking with them (Aside from the dwarven smuggler...he's pretty clear about his principles..money rules :)
This question / problem has been solved by squid830