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The topics I collected here aren't meant to be necessarily changed. It's more to let you (other gamers included) know where I stumbled or was confused, and where my fantasy starts running riot...

For example, to me it is strange to see only negative effects when checking the current factions tasks. And I was even more confused in the beginning when tasks hadn't been listed anymore at all (because, as I assume, they are linked to factions that does not have a dependence in that very settlement). I now know that I have to search them in the "Task List" of my logbook, but... it's a bit embarrassing. It's a lot of clicking around until I'm sure what's my own freight and what is stagecoach cargo, and that I did not accidentally skipped a run.

In the wilderness, I understand that I may or may not come across an shrine of Irafons. But from the image accompanying the tax collector events, I was assuming that the main roads are paved - and then I would expect the shrines of Irafons being quite stable, too, instead of showing up somewhere randomly.

After moving the Ratharnak Headquarter to the Mines of Plenty, might the Hungry Miner now be a suitable place for picking up rumours, too?

Reputation loss for skilled crafts and trading: why do factions grumble with me if I show my ability to transport goods safe and fast - with other peoples cargo? This would make sense only if I am assumed to have some kind of affiliation to those customers. If I am assumed to remain independent, every successful run should give me the renown of a vagrus who knows his trade.
I could understand some exceptions when it comes to legal vs. illegal, making Sergorodites always being a bit suspicious when I trade with the Carpenters or the Loaders. In the other direction, they may even appreciate that I have a good chance to slip away due to my good connections. Whether I am abolitionist or slavedriver myself, however - that should be meaningless when it comes to handle cargo...? We do business, not philosophy or politics.

When I'm in arrears, after reaching a town and taking in the stagecoach goods (with pocketing money, of course), I would like to give my poor employees their revenues. Especially if I plan to leave the town the same day. I mean, what shall they do there without money while I am making new arrangements, while giving them their share when we are on the road again? As a role playing gamer I could consider them having a better time immediately after a tough one - and on the other hand it would be a good prevention of spending the money in buying goods instead of paying my debts before. Thus, a "pay now" button would be nice for such cases.
About supplies, we have a small couple of numbers: free men consume two units per day, slaves one. And slaves haul two per day, workers one. Supplies are at least food and water.
Thus, my imagination says: a worker carries half of his daily ration, that's his lunch. A slave also provides the lunch for a figther or a scout. For Roman legionnaires, I found that they got 5 kg of food per day - they didn't had highly condensed trekking food in that days so they needed more. With 3 l of water it's 8 kg in total, so the load of a worker is 4 kg... that's a student's daypack, more or less.

It might be a bit more, on the other hand, if supplies cover more things, e.g. fuel. Fire wood is mentioned at least once but I have no idea which share it could make for.

But then I'm struggling with the mountain events that tell me that I loose commissioned cargo because it was human load. Why should it? Isn't the cargo loaded to the carts, probably tied up to big packages or put into trunks or barrels, in my imagination even marked with owners signs or sealed? Organising a distribution every morning and recollecting every evening seems an unneccessary effort to me. If the people have to carry something that is roughly in the order of their lunch weight, filling lunch boxes and waterskins in the morning is the only thing that make sense, isn't it?

Another thing I'm struggling with is the squandering of food after fights or successful evening collections. In a world where starving (probably to be considered as dying from thirst? Starving takes weeks in reality...) is a question of three days, this should lead to an immediate rebellion. Nobody with the least bit of mind would waste food there...
So I would appreciate the option to spend one or two movement points to make an extended breakfast after a good evening collection, to eat everything on the spot that could not be stored on the carts. Or at least I'd like to read a descriptive text about workers (and slaves, depending on the vagrus decision?) being happy to get additional food for their bagckpacks, and having well-fed beasts that day.
But leaving food behind while carrying no more than a student's daypack of load, knowing well that four days later everyone may starve because the next settlement hasn't got enough food to trade... that's too absurd, in my opinion.