Missing changelog from June
Changelog 0.6.20 - Codename: Target Acquired Hey Folks,
it was amazing to see how our latest patch was received. So many great new reviews and quite a few previously negative ones flipped to positive. We appreciate you all immensely for your vote of confidence! Especially as apparently we left a huge bug in the game that made the late-game easier, instead of the early game, as we originally intended. So that's getting fixed but what else comes in this new patch, you might ask? Let's dive in!
Crew Combat Appease Improvements Appease is a feature that is still not used by many players, though it often holds the key to avoid major losses. With better Appease conversions, the option to offer items going forward, and the improved Auto Offer function, hopefully, more players will benefit from this feature. Have we mentioned adding Beast Lures and Ahskulite Charms to distract beasts and Undead from your fleeing forces? Yep. Those. too, are now in the game.
Companion Combat Targeting Changes to targeting include making a number of new options to configure how you preferred to target your foes and friendlies:
- Using ony the keyboard? Beside picking the Skill with keys 1-4 (and 5 for Move), now you can use 'Tab' to shuffle through available targets, and 'Space' to confirm.
- Okay with mousing over things but want to rest your index finger? You can now hover over the target and trigger the Skill from the keyboard without ever having to click with the mouse.
- Want to do away with having to confirm? Sure, attack like a pro without having to click twice.
There are also visual upgrades, like Area Targeting boxes instead of the previous visual effects on the metal bases of the characters. While these changes are not final and there are further improvements planned, we hope you like this already and find the best combination fitting your play style.
Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.
Now let's jump into the details:
Patch 0.6.20 - Codename: Target Acquired New/Updated Features General - Tweaks to the starting comitatus crew composition and beast type stats to enable an easier start
- New open-world starting tutorial added about the game being hard, and also Wasteland vs Dissonance Modes
- Dissonance Mode Heal (camp & event) boost
- Increased the workforce offered on a number of low-income passengers
Companion Combat - Area targeting as an option (instead of having to click on the character bases)
- Area targeting visual update
- Previously targeting steps only worked in this order: Skill > Target > Confirm; now you can also do Target > Skill > Confirm
- You can switch Skills without having to select the target again
- Character selection refreshes the Skill bar to show which Skills can be used on the given target
- Change between targets using 'Tab'
- Confirm Skills with 'Space'
- Option to 'Target First Available' - after selecting a Skill, the first available target gets automatically selected
- 'Hover as Selected' option added
- UI, logic, and performance improvements to the new targeting features
- Unfocused enemies will fade to have a better focus on the target(s)
- Added SFX for a number of enemies
Crew Combat - Item offering option added to Appease/Bribe
- Auto Offer functionality extended to offer Cargo and Items as well
- Beast lures and Undead Charms added in Events (mostly shops in settlements)
Bug Fixes - Supply price limit period (Late vs Early game) corrected
- The disappearing character UI during successful Evade with the Acrobatic perk fixed
- Maxed out Cargo hold vs Stash anomalies solved
- Vitality mod anomalies in Dissonance mode after combat & camping fixed
- The bug where market and events did not refresh after 'One more day' fixed
- Journal scroll bar no longer cuts into text/assets
- Exquisite Banner Renown modifier counts towards Event dependencies now
- Various Task/Passenger related validations and auto-repair jobs added
- Rare Discipline/Liberate crash bug fix
- Fixed when some Trade Tasks were not visible on the Chart
- Failed Escort Tasks and stuck Passengers are fixed
Known Issues - There is a rare bug where the skill selection with keyboard misfires. Planning to apply a hotfix once we are able to reproduce and resolve the issue
- The Companion Perk UI is buggy (lags). Planing to rebuild it.
- Long initial loading time - we will see if we have time to do something about it before 1.0
'Is Vagrus properly balanced now?' - Nope.
'Was it a step in the right direction?' - We think so. Please let us know how you find it.
Coming Up Next As we work on rounding out the content for the 1.0 release, we are also continuing our final UI upgrades: Crew and Settlement panes will come next.
Stay tuned, stay alive, conquer the wasteland!
The Lost Pilgrims Team
Vagrus - The Riven Realms Change notes 0.7.00 - Codename: The Famous and the Furtive Hey Folks,
with so many of you well over the hundred hours mark in the game, it was high time for us to add the opportunity to actually win it. The first winning condition we have implemented is the Renown victory. The other two, Wealth and Knowledge will become available in the 1.0 release later this year.
No worries, though, meeting the winning condition and actually retiring with your vagrus are two separate things. Even after you are able to win the game, you can decide to continue playing and trigger the victory screen later in the associated in-game Event, essentially postponing the victory (and the game's end).
The Movement (Warning: mild SPOILERS in this paragraph!) The Abolitionist faction is a secretive one that only engages a vagrus when they see a like-minded individual, so many players have never met them. Still, even the vagri who did may have felt that their reach was rather limited in the previous builds. With this release, they receive a new mechanic that allows players to unlock interactions with them in many other locations over time as they gain the trust of the faction. This spreading mechanic also serves as the means to get faction Tasks from them in those unlocked locations and even have the chance to increase their faction presence in the settlement of your choosing.
//End of Spoilers
There are a number of other improvements as well, detailed in the patch notes below.
Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.
Now let's jump into the details:
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Patch 0.7.00 - Codename: The Famous and the Furtive New/Updated Features - Renown Ambition can be selected during vagrus creation
- Renown win condition implemented (triggered by the player from an Event)
- The option to change from Freeplay to Renown Ambition added (at the same location as the Renown victory Event chain)
- Callings now grant a temporary commission boost on the applicable Tasks (Trade or Mercenary)
- A great number of market, task, and equipment related tweaks
- Shorter initial loading time
New Content - Option to unlock Abolitionist faction locations in numerous settlements via contacting cells
- A new NPC and quest line added that leads up to Renown victory (but part of the Event chain is playable by any vagri)
- New types of Wyrm enemies added
- New Jhakra and Legionnaire visual variations added
User Interface Improvements - Companion combat area targeting perspective added
- Leader UI rearranged a bit so the vagrus's details would not overlap
- Companion Perk UI runs a bit smoother (but still needs further improvement)
Bug Fixes - Various trade and Task generation related fixes and tweaks
- Very rare Kindly Sister VIT to POW convert crash fixed
- Occasional Oghre Tantrum crash fixed
- Encourage now works during +1 Days in Events
- Liberating slaves now yields the correct amount of reputation with the Abolitionists
- Several animation sizes have been fixed
- Applied a great number of combat decal refinements
- Various other UI and/or bug fixes
Known Issues Companion Perk UI is bugged and lags - this will be fixed in a later build
'Is Vagrus properly balanced now?' - Nope.
'Was it a step in the right direction?' - We think so. Please let us know how you find it.
Coming Up Next Crew and Settlement User Interface update and the first set of Companion loyalty questlines are inbound.