Posted June 30, 2016
Well on something like day 11 (8 hours?), enough for a review anyways. So here goes.
Graphics: Has a look/feel like it was made for the SNES or Sega Genesis. Graphically it's about as demanding, or less so (so far). Characters, images, icons, splash screens, intro, all look good and clean. Some characters are even more animated outside of them talking.
Music is nice, very nice actually. No complaints. Synthy and new age.
Characters feel like people. They are written with more than 1-2 notes, and instead drift in a variety of emotions. Actually going with writing, there's a lot of serious stuff that is covered. Loss, emotional stress, poetic cryptic requests, underage kids trying to get drinks, social/group interactions, worry, recovering. Okay maybe it's not all serious, but they feel like real situations and real people.
Mechanics: It's a visual novel. Pretty straight forward. This means often the most used key is my space bar while reading text and getting a little semi-bored, and yet riveted at the same time. Otherwise there's mixing drinks for 1-2 people, and a money management mini-game where you have to manage funds from getting paid and paying rent or electricity, or buying stuff so Jill can concentrate, stuff for her. Although money management does kinda feel shoed in.
On the side there's also reading news articles for recent events, or forums of people bantering over said topic be it camo underwear or if they suspect alice_rabbit to be hacking the banks. It looks pretty natural and not shoed in.
Regardless. TL;DR: Superb writing and music, Visual novel.
Music/Sound: 4/5 - Great
Writing: 10/10 - Superb!
Graphics: 3/5 - Sufficient
Mechanics: 3/5 - sufficient
Total: 20/25
Graphics: Has a look/feel like it was made for the SNES or Sega Genesis. Graphically it's about as demanding, or less so (so far). Characters, images, icons, splash screens, intro, all look good and clean. Some characters are even more animated outside of them talking.
Music is nice, very nice actually. No complaints. Synthy and new age.
Characters feel like people. They are written with more than 1-2 notes, and instead drift in a variety of emotions. Actually going with writing, there's a lot of serious stuff that is covered. Loss, emotional stress, poetic cryptic requests, underage kids trying to get drinks, social/group interactions, worry, recovering. Okay maybe it's not all serious, but they feel like real situations and real people.
Mechanics: It's a visual novel. Pretty straight forward. This means often the most used key is my space bar while reading text and getting a little semi-bored, and yet riveted at the same time. Otherwise there's mixing drinks for 1-2 people, and a money management mini-game where you have to manage funds from getting paid and paying rent or electricity, or buying stuff so Jill can concentrate, stuff for her. Although money management does kinda feel shoed in.
On the side there's also reading news articles for recent events, or forums of people bantering over said topic be it camo underwear or if they suspect alice_rabbit to be hacking the banks. It looks pretty natural and not shoed in.
Regardless. TL;DR: Superb writing and music, Visual novel.
Music/Sound: 4/5 - Great
Writing: 10/10 - Superb!
Graphics: 3/5 - Sufficient
Mechanics: 3/5 - sufficient
Total: 20/25
Post edited June 30, 2016 by rtcvb32