Posted July 23, 2016
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r0cko
New User
Registered: Feb 2011
From United States
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teamsp13
New User
Registered: Jun 2015
From Russian Federation
Posted August 29, 2016
There's only some progress with modifying level files. Like being available to spawn people/cars, etc.
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teamsp13
New User
Registered: Jun 2015
From Russian Federation
Posted October 07, 2016
Cars handling. Made by Fire_Head.
*link in pm, can't post it here* - download, unpack, and put it in *UC folder*/scripts
It isn't fully explored.
Column 1 moves back left wheel horizontally, column 2 - same for back right wheel. To move the wheel to the left, we should use negative values for moving, positive - for moving to the right.
Columns 3 and 4 - same as 1 and 2, but for the front wheels.
Column 5 moves back left wheel vertically, column 6 - same for back right wheel. The bigger value is, the further back wheels are.
Columns 7 and 8 - same as 5 and 6, but for the front wheels. Btw, negative values mean that you move the wheels in front of the car direction, positive - opposite.
Column 9 - is for speed while moving forward (e.g. taxi has 21), column 10 - speed while moving back.
Column 16 - prim file, used for the vehicle.
*link in pm, can't post it here* - download, unpack, and put it in *UC folder*/scripts
It isn't fully explored.
Column 1 moves back left wheel horizontally, column 2 - same for back right wheel. To move the wheel to the left, we should use negative values for moving, positive - for moving to the right.
Columns 3 and 4 - same as 1 and 2, but for the front wheels.
Column 5 moves back left wheel vertically, column 6 - same for back right wheel. The bigger value is, the further back wheels are.
Columns 7 and 8 - same as 5 and 6, but for the front wheels. Btw, negative values mean that you move the wheels in front of the car direction, positive - opposite.
Column 9 - is for speed while moving forward (e.g. taxi has 21), column 10 - speed while moving back.
Column 16 - prim file, used for the vehicle.
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ikskoks
New User
Registered: Dec 2013
From Poland
Posted May 02, 2017
Hey, check this out forum.xentax.com/viewtopic.php?f=32&t=16234
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VanishedOne
Registered: Dec 2012
From United Kingdom
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AirmanRWP
New User
Registered: Jan 2018
From Australia
Posted August 02, 2024
Better late than never, but I have now released an open-source Map Editor for .iam Files. Doesn't support buildings yet though. @Inco, I believe I have stumbled upon your old tools which helped me create this! Small world. If you are still around and have any notes about building format that would save me reviewing source code and trial and erroring through the old Mucky Foot level editor that would be swell.
Map Editor: github(.)com/SirSwish/UC-MapPainter
UC Modding Discord: discord(.)gg/EhFGnWWagx
PieroZ Modding Mini-Series: www(.)youtube(.)com/watch?v=PMixZGrfO7w&list=PL20td8iNW4npjcq_-ajWLzs0xhbkFzqfZ&pp=iAQB
Map Editor: github(.)com/SirSwish/UC-MapPainter
UC Modding Discord: discord(.)gg/EhFGnWWagx
PieroZ Modding Mini-Series: www(.)youtube(.)com/watch?v=PMixZGrfO7w&list=PL20td8iNW4npjcq_-ajWLzs0xhbkFzqfZ&pp=iAQB