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Changelog for Patch 1.0.1d (added 08 June 2018):

* The Spirit Bow now starts at a longer distance charge, but charges slower. This means the very low distance shots (that are mostly useless) can no longer be performed, but it's a lot easier to tune the distance for the long shots.
* The Spirit Bow now has a buffer on the angle shot... this should prevent the problems where the thumb would twitch and you'd lose focus.
* The Spirit Bow now has a quick shot teleport, useful for straight forward teleport shots (i.e. against Amandil). This is done by just tapping the attack button instead of charging.
* Fixed bugs where if you would teleport on top of a spikey wall thing (boneyard) it would crash the game.
* Fixed a bug near the gondola ride where you could teleport to a location where you would be stuck permanently.
* Game will now pause combat (black screen) when window is out of focus. I know a lot of players wanted the ability to step away from machine to go to the bathroom or whatever... yah...it's there now when you alt-tab.EDIT: Removed for time being, found a last minute bug if alt-tabbing in death state.
* Reworked the save system. This will only work once you launch the game on the new updated version. Presently the files were encrypted to be machine specific, it was impossible to transfer your data over to another machine. The new system will allow you to move files from one machine to another. Next i'll be working on implementing cloud save features with this.
* Secret last boss was bugged... it's been fixed.
* The spirit bow has been reported as a grievance for a lot of people. A lot of folks are having trouble controlling it on controllers. I am presently thinking about how to improve this, but nothing is quite obvious. The one thing that most people complained about is the fact that the teleport ability uses ability meter. I agree this is a bit silly, the teleport arrows now are free and cost no ability. This should rectify the problem of having to wait too long after missing a shot.
* Thornvale is a nightmare for a lot of people. To improve this, there is now a kiln available immediately before the boss fight. This means all you have to do is successfully traverse Thornvale once and the rest is about killing the boss.
* Father Amandil seems to be too difficult to be just fun. Most people find phase 3 with the double walls to be too challenging with insufficient safe space to dodge attacks. He will now at most spawn one wall.
* A few more map bugs were identified pertaining to some end game secret areas, this has now been addressed. Again, if your map has issues they will be fixed on your next game start.
* Fall damage has been reduced.