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Magmarock: Native engine?
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vv221: UT99 has an official native engine for Linux, so you don’t need to run the Windows engine through WINE.
Using the native engine will most probably give better performances because there is no need for translating calls like WINE does.
Not sure what you mean, I know it supports openGL natively
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Magmarock: (…)
An official Linux version of UT99 exists. The method proposed by Ganni1987 as well as the ./play.it script I wrote allow to build this Linux version from the Windows installer sold on GOG.
This Linux version does not use WINE, it’s a true native version.

The Linux version of UT99 is actually the topic of this thread, this is not a WINE wrapper like Adamhm wrote for some games.
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Magmarock: (…)
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vv221: An official Linux version of UT99 exists. The method proposed by Ganni1987 as well as the ./play.it script I wrote allow to build this Linux version from the Windows installer sold on GOG.
This Linux version does not use WINE, it’s a true native version.

The Linux version of UT99 is actually the topic of this thread, this is not a WINE wrapper like Adamhm wrote for some games.
Oh I getcha. As in not use of emulation. Team Wine doesn't like it when you call it an emulator, but since it works by tricking programs it’s close enough I think.
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Magmarock: Oh I getcha. As in not use of emulation.
Exactly ;)
The reason I took down the guide (and all the others I created), was due to a series of disappointments with GOG. It should go without saying that the biggest one probably is lack of Galaxy on Linux which resulted in a number of games missing, Viking - Wolves of Midgard was the last straw in that regard as it was one of the games I was really looking forward to.

In Addition to that, there's also the case of DLC upgrade paths where in some games you end up paying twice the price compared to Steam, in order to get the same content, regardless if discounted or not (so much for fair pricing). Two examples of this are Tyranny and Pillars of Eternity.

Then there's the pre-order issue, the game Sundered for example had a pre-order which included the soundtrack. After the game got released however, the soundtrack to this hasn't been released for sale separately, while on Steam it is.

And with that. I felt very disappointed and has been a major let down overall. I've supported GOG as best as I could over the years but they don't seem to care much anymore about their users, and so I've withdrawn from the community.
Post edited October 15, 2017 by Ganni1987
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Ganni1987: (…)
Thanks for the explanation, your disappointment and your reaction are understandable.
I wish you to find other gaming communities where your talents will be welcome, you’ve done some great work during your stay here ;)
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Ganni1987: The reason I took down the guide (and all the others I created), was due to a series of disappointments with GOG. It should go without saying that the biggest one probably is lack of Galaxy on Linux which resulted in a number of games missing, Viking - Wolves of Midgard was the last straw in that regard as it was one of the games I was really looking forward to.

In Addition to that, there's also the case of DLC upgrade paths where in some games you end up paying twice the price compared to Steam, in order to get the same content, regardless if discounted or not (so much for fair pricing). Two examples of this are Tyranny and Pillars of Eternity.

Then there's the pre-order issue, the game Sundered for example had a pre-order which included the soundtrack. After the game got released however, the soundtrack to this hasn't been released for sale separately, while on Steam it is.

And with that. I felt very disappointed and has been a major let down overall. I've supported GOG as best as I could over the years but they don't seem to care much anymore about their users, and so I've withdrawn from the community.
That's a cop-out dude. Not liking or being happy with GOG is one thing, but to take it out on the community is another. This right here and what you're doing is why people don't like Linux and can't stand it's community. If the Linux community is prepared to cut it's nose to spite it's face then people have good reason to stay away from it.
With his installation guides for native games based on GOG Windows installers, Ganni1987 was doing work for GOG, at no cost for them. If he doesn’t like today’s GOG, I think it is understandable that he wants to stop the free work.

Sure, we lose great guides in the process, but this is what happens to each and every work that is not published under a free license ;)
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vv221: With his installation guides for native games based on GOG Windows installers, Ganni1987 was doing work for GOG, at no cost for them. If he doesn’t like today’s GOG, I think it is understandable that he wants to stop the free work.

Sure, we lose great guides in the process, but this is what happens to each and every work that is not published under a free license ;)
It's spite mate pure and simple.
Thanks for the guide, dude. I understand how you feel. My family still rocks UT99 but the amount of work it took to get it up and running is taking it's toll. Many are playing Xonotic but I think more will migrate to it now with the loss of this guide. Which for me is a good thing.

I wish you well!
The Old Unreal v469d patch for Windows, Mac, and Linux. In Linux, after copying the files and folders into your Unreal Tournament GOTY folder, go into the System64 folder and double-click ut-bin. The first time it might glitch a little. From then onward it'll auto-adjust to your graphics card's abilities. In Windows just launch UTGOTY the way you normally would.
https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469d