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I'm playing this on Vista, and I've got some strange problems with the sound/graphics. Both during the intro and during playtime, there's something's not right. When I move, I move in jerks and syrup, alternately. Mouselook works fine, and the fps is high, but the actual character/camera movement is jerky and inconsistent. I took a look around the forum for solutions, and Nico mentioned a patch for Unreal. Are there similar things for Unreal Tournament?
And, I've got a strange problem with the sound as well. Music plays fine, and sounds good. However, any "voice acting" like Voice Overs and Character taunts sound... I don't really have a word for it. Staticy? It's like the voice is overlaid by static, really.
Tried changing all the settings, but it didn't have any effect on the sound nor movement problem. Anyone else experience this on Vista?
Edit: Compatibility mode for W98 worked for the sound. XP mode didn't work. Still got the problem with jerky movement though.
Post edited November 26, 2008 by Deviate
This question / problem has been solved by Penfoldimage
Hmmm... that's odd.
You could try installing the 451b patch (a community patch) and try again.
There are other video renderers available (like this one), you could try it as well!
Already tried the renderers, but they didn't work. I'll have a look at the patch and see if that helps.
can you take a video of the gameplay to see us what it looks like?
Fraps + youtube is fast and easy :)
Allright, tried the patch and it still didn't work. Did some more browsing and there's something about CPU speeds in other threads. I'll have a look and see if there's something useful there.
Added the CPUSPEED=(insert cpu speed here) thingy to both the Unrealtournament exe, and the GoG exe, but no luck. This is getting a bit weird, really. I'll download Fraps and see if I can't make a quick video at some point.
Breakthrough! Recording with Fraps limited the FPS to 30 (default setting) and completely removed the jerkyness or slowdowns. So, now to find a way to stop the game from going above... say 50 fps.
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Deviate: Breakthrough! Recording with Fraps limited the FPS to 30 (default setting) and completely removed the jerkyness or slowdowns. So, now to find a way to stop the game from going above... say 50 fps.

Holy shit that's fucking odd.
Maybe your game is overspeeding?
Try enabling vertical sync in your drivers :o
Already tried that. Didn't have any effect. Going to see if disabling one core is going to have an effect later (can't be arsed right now) since I'm running on a Dualcore cpu.
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Deviate: Already tried that. Didn't have any effect. Going to see if disabling one core is going to have an effect later (can't be arsed right now) since I'm running on a Dualcore cpu.

The win98 mode already disables one core.
What if you removes gog.exe, to prevent the game from using it ?
Shouldn't really affect it when I run it directly from the unrealtournament exe. The Gog.exe runs that one, not the other way around.
Hi there
You may try this solution, cos UT99 and UGold works on similar engine.
[url=]http://www.gog.com/en/support/unreal_gold/Fluctuating_speed_on_Vista_issue[/url]
Best
Grah
I've also heard that using an updated opengl driver helps with this issue... if all else fails you could always just go into the bios and disable speedstep or the amd equivalant. The power setting suggestion above never actually worked for me sadly.
I think I know what you need!
Check out:
http://cwdohnal.home.mindspring.com/utglr/
and note where it says:
The latest stable Direct3D8 renderer is version 1.4: utd3d8r14.zip (102 KB).
I used that file, and now UT runs in DX8. It also lets you use the high-res texture pack in DX, whereas before it was OpenGL only. However, one final thing that will likely help you out most:
In UnrealTournament.ini under [D3D8Drv.D3D8RenderDevice]
You can enter/alter these settings:
FrameRateLimit=60
RefreshRate=60
SwapInterval=1
FrameRateLimit is the fastest FPS it'll allow of your CPU to process the game. RefreshRate is the refresh rate of the monitor (I'm guessing it'd be best to keep these both at 60 for an LCD, no higher than 85 for a CRT (that can support such a refresh rate that is)). From what I've read and experienced, somewhere not far above 85 FPS, UT does strange things. SwapInterval I think means "UseVSync" where 0 is false, 1 is true. (at least that's what it was in some OpenGL renderers I've used before this one) Because you can limit how fast the CPU renders the game, I think you can run it with VSync off and still not have any issues with a FrameRateLimit below 86 (though, why bother?)
As with all downloads, scan the file with security software, just in case, though I believe this is where I downloaded the file from.
http://cwdohnal.home.mindspring.com/utglr/utd3d8r14.zip
Enjoy!
Post edited December 16, 2008 by Penfold
I just wanted to add to this. I'm on Windows 7, but this also fixed my problem with video. I still had trouble with sound effects after though and that was fixed after I found this: http://www.tomshardware.co.uk/forum/97167-25-unreal-tournament-goty-vista-problems-help

changing the latency on [Audio.GenericAudioSubsystem] and [Galaxy.GalaxyAudioSubsystem] from 40 to 110 fixed that.