Posted January 08, 2012
high rated
Unreal II: The Awakening is one of those games from the time where 90 degrees horizontal field of view was standard, even in 4:3 native games. Unfortunately, this 90 degree FOV stays regardless of the aspect ratio you're running in, and widescreen resolutions run in what is called Vert- mode, "cropping" the top and bottom of the view field as compared to a 4:3 aspect ratio resolution. The best way to fix this is to increase your FOV, which is disappointingly "difficult" for a native PC game.
The first option is to open the console while playing with the ` key, type "bemymonkey" (without quotes, of course), and press enter, followed by typing SetFOV XXX, where the Xs are replaced with the value you wish to use for the FOV. Suggested ones are:
90 - 4:3
100 - 16:10
105 - 16:9
145-150 - 16:3
The alternative method is to open User.ini in the System folder of the game's installed location and edit "DesiredFOV" and "DefaultFOV" to the desired value.
Unfortunately, these settings are ignored during cutscenes so things are still going to be cropped, but hopefully this is helpful. Credit goes to WidescreenGamingForum for the solution; I'm just sharing it.
The first option is to open the console while playing with the ` key, type "bemymonkey" (without quotes, of course), and press enter, followed by typing SetFOV XXX, where the Xs are replaced with the value you wish to use for the FOV. Suggested ones are:
90 - 4:3
100 - 16:10
105 - 16:9
145-150 - 16:3
The alternative method is to open User.ini in the System folder of the game's installed location and edit "DesiredFOV" and "DefaultFOV" to the desired value.
Unfortunately, these settings are ignored during cutscenes so things are still going to be cropped, but hopefully this is helpful. Credit goes to WidescreenGamingForum for the solution; I'm just sharing it.