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Always when I switch to 32 Bit, the game hangs itself up and doesn't do anything except keeping 12% of my CPU for itself.

GOG.com Version, no mods.

Win7 Pro 64bit
i7 950@3ghz
RAM: 4GB DDR3@1800
GTX460+
This question / problem has been solved by korellimage
Are you using the latest DirectX 9 redistributable?
I've noticed that my GOG Unreal Gold seems to lock up with a black screen when I first load it, but if I leave it a couple of minutes it then starts working fine. I don't know when this started happening as it never used to, but it may have started happening after I installed the latest (June 2010) DirectX 9 redistributable.
I waited already about 5 minutes...
So just keep it loading ?
Will try
Tried and let it run, but nothing happened
Some questions that may help to diagnose the issue:

Where have you installed the game to (folder path)?

In your game shortcut have you tried:
running as admin?
running in different compatibility modes?
turning off visual themes?


Also, can you clarify what you mean by "switch to 32 Bit" as Unreal Gold is an old game and is a 32-bit application, it was long before 64-bit came along.
Yes, Yes, Yes
Installed into the standard GOG-Gamespath

Standard procedure for me.
32 Bit Colors ?
wouldn't know what else you could change in terms of bit :)
Post edited January 30, 2011 by Exportforce
The reason I asked about folder path and number of bits is because you've said your system is Win7 64-bit.

The Win7 part of it is the install path. Program Files and Program Files (x86) are protected folders so installing games to those folders can cause some issues. It's something to do with UAC and DEP security measures to prevent unauthorised alteration of these folders, and a common issue is save games and settings files not being saved (or being saved in your users folder). My recommendation is to install games into your own unprotected folder (I use C:\Games\...).

As for the 64-bit part, I know that UT2K4 has two different game executables, a 32-bit exe and a 64-bit exe (for newer 64-bit OSes). So partly I wanted to make sure you hadn't got it mixed up or were trying something that was unofficial like a mod.

But anyway, as the 32-bit switch you are referring to is to do with colour depth, am I therefore correct in assuming that 16-bit colour depth works but 32-bit doesn't? If this is the case, then it points at a graphics issue.

If it is a graphics issue then I'd recommend getting the game into a state where it loads to the main menu first, even if that is 16-bit. Once you've got that working, access the game's console (by pressing either ' or TAB, the former opens a console window the latter just gives a text prompt, but both work) and type in the word:

preferences

followed by pressing ENTER.

This will then return you to Windows (with the game running in a background window) and present you with the advanced settings menu. Play around with the graphics settings here, such as renderer, resolution, and the numerous other graphics settings. It may be that changing the renderer will sort it for you. If you are using OpenGL change it to Direct3D and vice versa. If you Google around you'll also find some user created renderers (e.g. DirectX10) that you can try using. However, your mileage may vary with these.

Once you've made your changes in the advances preferences window, close it and the game will maximize once more with your advanced settings being used.

If that still fails, you can look at your Unreal.ini file in the game's folder (it might be somewhere in your Users folder if you have installed into Program Files). Maybe you could post your Unreal.ini file here if you still can't get it working?

Let us know how you get on.



EDIT: In fact, quickly Googling around I found this:

http://forums.steampowered.com/forums/showthread.php?t=1406114

Looks like someone else with your issue, and also someone else with the delay starting issue that I have with the game. There is a fix provided that helps some with your issue, so maybe it'll help you too? Let us know. :)
Post edited May 10, 2011 by Funke
Thanks, but it only helped me in a passive way.
The real help was this: http://kentie.net/article/d3d10drv/
If you choose the DX10 driver, you can download there, you have a heavy improvement of the stability and the game does even look a lot shinier, as long as you don't take a look at anything 2D only.

But it's great to play this masterpiece again.
Post edited May 10, 2011 by Funke
Glad you got it sorted. I did try a D3D10 driver way back when I first installed Unreal Gold from GOG but it didn't work too well. Though I have seen a newer one that's been released.