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Hi all,
I;m pretty keen to pick up the Unreal games, but i have a question about the control scheme. Is the original Unreal similar to Doom and the Quake in that you can only move the cursor horizontally and not vertically?
Any help at all is much appreciated.
Thanks,
Matthew
Nope, it's full FPS experience like nowadays, with double straffing added -same movement key typed two times quickly- :)
Oh, mean :D
Thanks a bunch :D
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matthewmw64: Hi all,
I;m pretty keen to pick up the Unreal games, but i have a question about the control scheme. Is the original Unreal similar to Doom and the Quake in that you can only move the cursor horizontally and not vertically?
Any help at all is much appreciated.
Thanks,
Matthew

quake has mouselook... though i can't remember if you have to use the console to enable it permanently.. don't think so.
Also, if you fancy playing Doom, Doom2, Heretic, Hexen etc.. with real lighting, transparency and mouselook then check out http://www.doomsdayhq.com/
You need the original game files, but it works and looks pretty good.
avatar
matthewmw64: Hi all,
I;m pretty keen to pick up the Unreal games, but i have a question about the control scheme. Is the original Unreal similar to Doom and the Quake in that you can only move the cursor horizontally and not vertically?
Any help at all is much appreciated.
Thanks,
Matthew
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soulgrindr: quake has mouselook... though i can't remember if you have to use the console to enable it permanently.. don't think so.
Also, if you fancy playing Doom, Doom2, Heretic, Hexen etc.. with real lighting, transparency and mouselook then check out http://www.doomsdayhq.com/
You need the original game files, but it works and looks pretty good.

You sir, are a god amongst men. Finally, I can stand to play Doom :D
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soulgrindr: quake has mouselook... though i can't remember if you have to use the console to enable it permanently.. don't think so.

It you're using id's original quake client then manually adding "+mlook" without the quotes to an autoexec.cfg file in the id1 directory makes mouse look always active. But really you should be using a modern client such as Dark Places which has full support for mouselook through the GUI interface.
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soulgrindr: Also, if you fancy playing Doom, Doom2, Heretic, Hexen etc.. with real lighting, transparency and mouselook then check out http://www.doomsdayhq.com/
You need the original game files, but it works and looks pretty good.

Bah! The blocky 3D models pretty much ruin the look and feel of the original. Kind of like what the Hi Resolution Pack did for Duke Nukem 3D.
ZDoom on the other hand, updates Doom (also Doom 2, Heretic, Hexen, etc) with technical improvements like mouselook, higher resolutions, jump/crouch mechanics, and more but pretty much keeps the look intact. However, if a proper remake with hi poly models and an entire overhaul of the graphics engine was done while keeping the same level design and gameplay, then I'd be totally for it.
But maybe Doomsday offers the classic look too?
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soulgrindr: Also, if you fancy playing Doom, Doom2, Heretic, Hexen etc.. with real lighting, transparency and mouselook then check out http://www.doomsdayhq.com/
You need the original game files, but it works and looks pretty good.
avatar
fuNGoo: Bah! The blocky 3D models pretty much ruin the look and feel of the original. Kind of like what the Hi Resolution Pack did for Duke Nukem 3D.
ZDoom on the other hand, updates Doom (also Doom 2, Heretic, Hexen, etc) with technical improvements like mouselook, higher resolutions, jump/crouch mechanics, and more but pretty much keeps the look intact. However, if a proper remake with hi poly models and an entire overhaul of the graphics engine was done while keeping the same level design and gameplay, then I'd be totally for it.
But maybe Doomsday offers the classic look too?

By default it doesn't update the sprites into full 3d. There is a pack you can download to do that, but i'm currently playing doom2 in old-style sprite mode. What it does do is add filtering (so you can almost upscale it a few resolutions) and realtime lighting (which actually makes it look way better... having 10 or 20 red and green fireballs flying around actually looks pretty pretty. You can also choose to enable jump, etc..
I haven't tried the 3d models pack (yet), but i think its worth it for the lighting, smoothing and mouselook alone.
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fuNGoo: But maybe Doomsday offers the classic look too?

Yep, sure does :-)
Blocky Doom reminds me of Dark Places mod for Quake. Yeah, sure, it does improve the graphics and atmosphere by quite a lot, but why does it change the weapon sounds and models? Why does the nailgun now work like a generic SMG? WHY? D:
i believe someone made a voxel based (as opposed to polygons) mod for doom that captured the feel of the 2.5D version really well. not sure if it was ever finished tho...