Posted November 25, 2008
This game was built from the ground up as a multi-player fun-fest and you can tell! They just got it all right. The gameplay, graphics, controls, and net-code are all polished to perfection. This geme just works.
UT came out about the same time as Quake III and they were compared relentlessly. It was a little unfair to do so, in my opinion. While Quake was after the hard-core speed freaks, UT went for accessible and FUN. The amount of stuff you could modify and the flexibility of the code to allow mods was just incredible. I remember running around as Monte Burns from the Simpsons for a while...
Anyway, the game... Everything for multiplayer is here, Deathmatch, Capture the Flag, Domination, and even Assault (which I liked more than most). The weapons feel right and high-powered and the action is fast. The game excels in a LAN environment where you can shout to coordinate your CTF raids and team actions. There is a nice mix of precision weapons and splash damage ones, but nothing feels overly cheap.
And then there's the Redeemer...
Good times!!
UT came out about the same time as Quake III and they were compared relentlessly. It was a little unfair to do so, in my opinion. While Quake was after the hard-core speed freaks, UT went for accessible and FUN. The amount of stuff you could modify and the flexibility of the code to allow mods was just incredible. I remember running around as Monte Burns from the Simpsons for a while...
Anyway, the game... Everything for multiplayer is here, Deathmatch, Capture the Flag, Domination, and even Assault (which I liked more than most). The weapons feel right and high-powered and the action is fast. The game excels in a LAN environment where you can shout to coordinate your CTF raids and team actions. There is a nice mix of precision weapons and splash damage ones, but nothing feels overly cheap.
And then there's the Redeemer...
Good times!!