Posted September 27, 2020
Windows 10. Using the Direct3D10 renderer. Game version 451 (can't join servers without this version). I got the Direct3D10 patch. Pointer precision is disabled from windows. Direct input is on in game. Mouse smoothing is disabled in game.
Note that the problem is not acceleration, managed to solve that. It's the delay. There is a slight but noticeable delay between moving my mouse and that movement being registered. As if vsync is on, which should not be on. Vsync is forced disabled from the GPU control panel. Uncapped framerate also forced from the GPU control panel. The game seems capped at 60 FPS. The MINIMUM framerate from in-game is set to 60 on the other hand.
Found the fix. Apparently vsync is forced on from the game. It doesn't care that the GPU is forcing it off. Edit UnrealTournament.ini in your main/ System folder. Find all instances of UseVSync=True and VSync=True and change it to False. That's it.
Note that the problem is not acceleration, managed to solve that. It's the delay. There is a slight but noticeable delay between moving my mouse and that movement being registered. As if vsync is on, which should not be on. Vsync is forced disabled from the GPU control panel. Uncapped framerate also forced from the GPU control panel. The game seems capped at 60 FPS. The MINIMUM framerate from in-game is set to 60 on the other hand.
Found the fix. Apparently vsync is forced on from the game. It doesn't care that the GPU is forcing it off. Edit UnrealTournament.ini in your main/ System folder. Find all instances of UseVSync=True and VSync=True and change it to False. That's it.
Post edited October 01, 2020 by Godfather2015