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If you've played the first Unreal game then the first thing you'll notice is that the style of Unreal 2 is very different.
To start with, it brings on the Power Armour, and with it the slow movement. After playing Unreal Gold and then playing this game it did take a little while to get used to how much slower the movement speed is. Some advice, however. Turn on dodging. By default it is switched off, but if you want any hope of moving at any speed and dodging rockets and such, you need the double tap dodging turned on.
The other big difference with this game is the length. It is rather a short game. Unreal Gold is huge, I've found, but this game is way too short.
Then there are the loading times. This game has very long loading times which becomes irritating at times. Even for the quick load function, it loads the entire level, whereas if it just loaded the player's stats and player/item/creature placement details, for example, it could have had significantly faster loading, but no, the entire level is loaded. My machine is is rather new with plenty of RAM, CPU and graphics memory, but even so some of the levels take 45 seconds to load up. At one part there is a level which consists of a fly-by video, then you walk through a metallic cavern over a bridge and through two large doors. No enemies, nothing special, and then it's the next level and loading time again. The only tip I can give here is DON'T DIE! If you die often then you'll get seriously annoyed by the loading times.
Some of the levels try to bring a bit of strategy into the game where you can place defensive shields, automatic turrets and tell some marines where to guard and patrol. The only problem with the last part is that to order a marine you have to walk up to them. What this means is that calling them back isn't going to happen, you can't order them over radio (but you can hear them over it!).
One person here mentioned random crashes. My system is running Vista Ultimate 64-bit and I had only one crash which threw it out back to the desktop. The crash happened as it was about to load a new level.
All of this said, however, the game is still pretty good. The graphics are very nice and the story is okay. They bring in many different types of environment too, from rolling hills, frozen wastes, desert, metallic Gigeresque settings to research centres and of course spaceships. These also bring with them a wide variety of aliens. Along with this there is a good number of weapons at your disposal, though some I never used and some don't work with single-player (such as the smoke grenades which have no effect on your enemies, they shoot just as accurately through the smoke).
For the price here at GOG.com, if you like the first person genre then get it. It's worth it for the price, but don't go expecting some fantastic game here. I'd like to have given this game 3.5 stars but GOG.com won't let me do that! As such, because it is worth the price I've given it 4 stars.
Oh, forgot to mention. The Skaarj, the antagonists from Unreal Gold, only make a minor appearance in this game, near the beginning and end.
Also, the story has nothing to do with that of Unreal Gold.
Hi korell,
Thanks for sharing your experience of the game. Perhaps you could write a short review for this game. What map did you appreciate in particular ?
With respect to the original Unreal, it is true that this game is more of a side episode than a sequel. It does explore various parts of the Unreal universe that is covered in the Liandri archives ( http://liandri.beyondunreal.com/ ).
Also, you might be interested to find out that Unreal II has a multiplayer addon called XMP. It doesn't have a large player base but a rumoured update that should fix a few bugs could renew interest in the game.
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Jim: Hi korell,
Thanks for sharing your experience of the game. Perhaps you could write a short review for this game. What map did you appreciate in particular ?
With respect to the original Unreal, it is true that this game is more of a side episode than a sequel. It does explore various parts of the Unreal universe that is covered in the Liandri archives ( http://liandri.beyondunreal.com/ ).
Also, you might be interested to find out that Unreal II has a multiplayer addon called XMP. It doesn't have a large player base but a rumoured update that should fix a few bugs could renew interest in the game.

Hi Jim,
The entry I wrote was actually my review posted on the game page. I guess writing a review adds it to the forums, though I wasn't aware of it. Could it be that I added a comment to it? Maybe GOG can explain what happened here? I'm pretty new here myself.
I did notice the XMP for Unreal 2. The GOG installer left me a little bit confused, though. It had two choices - single player game OR the XMP multiplayer. It wouldn't let me choose both. For this reason I chose the single player as that's the main reason I got it. I've not tried the XMP.
I can't say that there is any one map in particular that I really appreciated as it is more a case of different maps had different aspects which were enjoyed. I think that Unreal 2 was trying to show off what the engine could do. It did this by having many different environments - desert, forest, swamp, spaceship, even a giant living creature as the landscape itself - but it also did this in how it tried to give fast paced shooter action, slower paced sniping, and a bit of tactics with control over a squad of marines and some defensive guns and laser walls. I don't think the control over the marines was done very well though. I did quite like the idea of the bio-mechanical aliens taking other species apart and mixing them with other species. They didn't do enough with it though.
I'm actually considering going for UT2004. If I do, though, I think that maybe the XMP experience will be made obsolete for me before I even get to try it! Maybe you could review the XMP and then I'll consider whether to install it or just go with UT2004.
Ah I see. Well, having any reviews mirrored on the forums does make sense from a feedback point of view.
As for XMP, the last I gave it a go it was an addon for Unreal2 single player. It has a small community of players that can be found on BeyondUnreal forums ( http://forums.beyondunreal.com/forumdisplay.php?f=16 ). The announcement about a possible update can be found at http://forums.beyondunreal.com/showthread.php?t=186647 .
The gameplay between the two is quite different:
In XMP, games are class-based with different suits offering various differences in terms of speed and firepower (rangers, for example, are extremely fast). The only mode available is similar to CTF where one team tries to capture artefacts from another while the global energy level rises or falls according to the generators captures. The maps themselves are quite massive in scale. There are also some maps that allow you to play deathmatch.
In UT2004, you have most of the modes (DeathMatch, Capture the Flag, Assault, Domination), offered in the Unreal Tournament series as well as the vehicle-based Onslaught. Action is very fast paced with movements including the wall-dodge and dodge-jump. Of course, the online community is much bigger than that of XMP.
Both games require a few months practise to be able to catch up with more experienced players. The learning curve is steep but can be rewarding.