Posted June 17, 2020
high rated
This just got released. I cannot recommend it enough.
https://www.moddb.com/mods/unreal-evolution
From the mod's website:
https://www.moddb.com/mods/unreal-evolution
From the mod's website:
Unreal is a highly enjoyable classic FPS with some rough edges. Unreal Evolution seeks to address these and bring a high quality golden age game to the next level. Expect tighter overall design. If you've played my critically-acclaimed 'GMDX' mod for Deus Ex, you know what to expect: Unreal Evolution is intended to enhance the overall experience yet retain the original spirit and concepts: Unreal but better.
Enhances Unreal Singleplayer and the Return to Na Pali Expansion Pack. Multiplayer is not Supported.
Polished, Visceral Weapon Design with Faithful Execution
{
1: Polished, highly refined weaponry. All weapon bugs squashed;
2: Considerably overhauled effects: gore effects, impact effects, projectile effects, recoil effects, muzzle flash and much more;
3: New weapon upgrade modules to customise Unreal weaponry to your liking, increase replayability, and make thorough exploration worthwhile;
4: New input and weapon behaviour: Press "2" to manually reload the automag. Headshots with any weapon deal minor bonus damage + more;
5: Enhanced satisfying audio design;
}
Expanded Artificial Intelligence
{
1. New AI attacks & tactics for almost all enemy types; Even tentacles have more diverse behaviour.
2: All new enemy types add meaningful diversity to Unreal's combat;
3: 227 damage and projectile speed scaling is removed. Instead a more engaging approach is taken:
Enemies are encountered in slight higher frequency on higher difficulty modes, and enemies are smarter.
}
Enhanced Level Design and Graphics
{
1. Subtly Improved art direction. Faithful upgrades;
2. New challenges, locations and secrets without changing the levels in any major way;
3. Bugfixes and polishing;
4. Utilizes advanced 227 engine features such as "true crouching" and skybox coronas;
5. Improves all Unreal and RTNP expansion pack levels.
}
Upgraded Inventory & Player Control
{
1. Vastly improved dodge mechanic: slightest inclines won't cancel dodge, small objects on the floor won't block it, you can dodge underwater + more;
2. New optional player input such as dedicated dodge and grenade keys bindable from the menu;
3. Improved inventory system: Flares last longer. Forcefields are actually useful now. Scuba gear won't instantly drown you if deactivated and so on;
4. New optional Hardcore mode for those seeking a true challenging but fair test;
5. New useful autosave system with multiple save slots;
}
//This and much more!
Enhances Unreal Singleplayer and the Return to Na Pali Expansion Pack. Multiplayer is not Supported.
Polished, Visceral Weapon Design with Faithful Execution
{
1: Polished, highly refined weaponry. All weapon bugs squashed;
2: Considerably overhauled effects: gore effects, impact effects, projectile effects, recoil effects, muzzle flash and much more;
3: New weapon upgrade modules to customise Unreal weaponry to your liking, increase replayability, and make thorough exploration worthwhile;
4: New input and weapon behaviour: Press "2" to manually reload the automag. Headshots with any weapon deal minor bonus damage + more;
5: Enhanced satisfying audio design;
}
Expanded Artificial Intelligence
{
1. New AI attacks & tactics for almost all enemy types; Even tentacles have more diverse behaviour.
2: All new enemy types add meaningful diversity to Unreal's combat;
3: 227 damage and projectile speed scaling is removed. Instead a more engaging approach is taken:
Enemies are encountered in slight higher frequency on higher difficulty modes, and enemies are smarter.
}
Enhanced Level Design and Graphics
{
1. Subtly Improved art direction. Faithful upgrades;
2. New challenges, locations and secrets without changing the levels in any major way;
3. Bugfixes and polishing;
4. Utilizes advanced 227 engine features such as "true crouching" and skybox coronas;
5. Improves all Unreal and RTNP expansion pack levels.
}
Upgraded Inventory & Player Control
{
1. Vastly improved dodge mechanic: slightest inclines won't cancel dodge, small objects on the floor won't block it, you can dodge underwater + more;
2. New optional player input such as dedicated dodge and grenade keys bindable from the menu;
3. Improved inventory system: Flares last longer. Forcefields are actually useful now. Scuba gear won't instantly drown you if deactivated and so on;
4. New optional Hardcore mode for those seeking a true challenging but fair test;
5. New useful autosave system with multiple save slots;
}
//This and much more!
Post edited June 18, 2020 by GamerRocky_72x