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Patch 1.0.5 is live now ( Patch 1.0.6 is coming)

We've just updated the game to 1.0.5. It is live on GOG now.

Patch 1.0.5

Bug fixes

- After you talk to them, most folk will let you join their camp.
- Fixes issue that causes the quest menu to freeze forcing you to quit.
- Generator has better measures to make sure ramps are not blocked by higher terrain.
- Fixing issues with halls and inns being empty.
- Fixes building freeze caused by incorrect/unknown creature templates.
- Picking Fortitude during character creation actually increases your starting HP by 6.
- Choosing ‘show on map’ from the ingame menu with a controller closes the menu properly before opening the map.
- Fixes two instances of rare freezes during the time lapse.
- Fixes generator issue for certain cases of a magic well site.
- Eating a shared meal and learning a new skill while camping cannot be interrupted by an encounter.
- Talking to NPCs doesn’t throw a challenge when a challenge is already revealed, completed, or failed.
- Picking up items with passive abilities from a forge doesn’t activate those abilities.
- Vampiric broodspawn don’t heal you past the wounded threshold when wounded, and don’t heal you inside the spirit
world.
- Forging a ring, dagger, or sword on the Forge of Destiny produces the right item.
- You can no longer duplicate sigils by leaving items on forges.
- Prevents traveling merchant carts from blocking city entrances (despite this being an excellent sale’s technique).
- Small items no longer stack so you can trade them individually. (It might take some time for existing stacks to
dissipate, if we can figure out a proper way of splitting stacks with all UI we might bring them back).
- Potential fix for the game failing to register when you have reached Haven (causing save games to be deleted on ---
character death).
- Fixing at least one instance of the bug that allows previous encounters to block camping in inns and at farms.
- Secret paths through bushes behave better near ramps.
- Patches of bluca plants cannot block your passage.
- Identified qualities stay identified on reload.
- When time passes in a settlement, encounters cannot spawn.
- Folk do not react to Vandal’s quite as aggressively.
- Misplaced enemies cannot block you from leaving an area.
- Fixes issue with time not progressing in the tutorial.

This includes previous patch:

Patch 1.0.4

Bug fixes

- The boon items from the Form Elemental spawn properly.
- When the cinematic camera is switched off, the camera doesn’t sweep in for interactions and dialogs.
- Fixes generator issue that caused climbing spots to go missing.
- Fixes generator issue when a level tries to spawn too many climbing exits.
- You can remap the inventory keyboard shortcut key.
- If you have the correct weapon skill (axe fighting, sword fighting, etc.) You actually get +1 damage, instead of getting
+1 for not having the skill… (ouch that was a stupid bug)
- Improving the investigation feedback of specific magic doors.
- Getting a great success on a friendship test will make you ‘well-liked’
- The right controller prompts when playing with a PS5 controller.
- Magic items only automatically reveal you when hiding in the dark when they actually cast light.
- Fixes issues with items being incorrectly grayed out during trading and chest interactions. Only potentially fixes all -
issues there.
Post edited June 03, 2022 by ultidraw