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Since the expansion takes place on Black Sea, naturally you will need a way to travel between all the small islands, bays and between far shores. You will be able to do this on a dozen of different jet skis, ranging from super light racing jet skis to mini-destroyers, which you can further customize under the hood by installing better engines, batteries and suspension systems. The models themselves differ way by the combat cover, durability, stability, speed, damage resistances, as well number of and maximum size of a parts you can install into them; some vehicles can have multiple engines and/or batteries. Also, some jet skis will have special attacks or abilities.
You can read more about it, here:

http://www.underrail.com/index.php?option=com_content&view=category&layout=blog&id=43&Itemid=61
Had been a while since the last Dev. Diary. Sounds really awesome.
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David9855: Had been a while since the last Dev. Diary. Sounds really awesome.
It's great news.
I can't wait to play that expansion!
I hope it's released at Steam and gOg, in the same day.
I've organized the questions and answers posted in the official thread here, in the order the questions were asked, so if you just want to get informed about the game, you can read the messages of the developer(s) below (you can click at them to be directed to the official thread, if you wish. Click on the D's below).
I didn't include below questions that weren't answered by a developer, since I see little sense in doing that. And I didn't include every single conversation because I don't know what is the character limit so I didn't include stuff that I didn't find relevant (the discussion about using speedhack of Cheat Engine. I don't use it and I don't think it's necessary for UnderRail).
I'll edit this post when/if more questions are asked and answered.

P: Player
D: Developer
_______________

P: Will we be able to use crafting to create better parts or upgrade the jet skis in any other way?
D: For the moment, crafting has no impact on vehicles. All components will be purchased or found. But we might add crafting recipes here in the future.

P: Will they be limited only to the expansion, or will we be able to ride them around base game areas as well? I doubt it since there are not that many places in the game where that could be done, but I could imagine riding them around the cave waters.
D: There's a big body of water connecting Core City, SGS, Junkyard and Camp Hathor. You'll be able to travel these waters.

P: Was making only sledgehammers and sniper rifles unusable (rather than all two-handed weapons, so assault rifles, crossbows, two-handed shotguns, etc.) a balance issue?
D: For the snipers it kinda made sense. Similarly for the sledgehammers, but there was also an issue of animation, especially in the sitting position.

P: Does this mean sniper-only and hammer-only characters are non-viable for the expansion?
D: No, it doesn't mean that. Bulk of the combat will still be occurring on the dry land.

P: Can we meet those huge creatures whose bones we can see on gif? Or learn what they are/were?
Can we fish from jet skis?
D: Regarding the first two questions, you'll just have to play to find out.
You cannot fish from jet skis.

P: Very unexpected. That jet ski animation looks VE-E-ERY choppy. Are you planning to work on improving it? Gives me a headache just by looking at it.
Come to think of it the game seems to be limited to 60FPS, can the limit be removed? maybe that would help with choppiness a bit.
D: Could be just the GIF, but in either case, no we do not plan on improving it further, there's only so much we can do in this engine.

P: Hey Styg, can you give us some update how the development goes in general, I mean what still needs to be done in terms of new areas, mechanics, etc. Do you still have some surprises in the store?
You also mentioned couple of years ago in one of the development blogs that you would like to come up with a solution how to address a problem that there is no running option in the game - any update here?
Additionally, do you consider making an early access for the expansion?
D: - Regarding new mechanics we're mostly done. There's going to be one more interesting mechanical feature revealed in a future dev log. When it comes to areas, I wouldn't want to spoil anything, but there's one more big theme that will be revealed and one smaller that will not be revealed (since it relates to the DLC's endgame). There's also a couple of minor stuff that might or might not be shown in the logs, but probably won't be discussed directly as I prefer to leave it to players to discover these sort of things.
- Citation needed.
- No, but we might take on some testers to play it prior to the official release.

P: Are we going to have any penalties for using throwable items while using the jet ski ?
Can we damage the enemy arms/hands, to drop him or her in the water ?
D: Throwing precision will suffer the same penalty as regular ranged weapons.
No, there's no swimming mechanics in the game so that would be kinda cheesy way to kill an opponent.

P: Will there be an easy way of checking the amount of remaining fuel, while you're using a jet ski ?
The last thing I want is accidentally saving game above a body of water, in the jet ski, and running out of fuel before reaching one of the islands
D1: yes
D2: There's a bar tha shows it. And if you run out of energy, your jet ski will still be able to move, just very slowly (think: some auxiliary low power ultra-long life battery that they all have installed), so you won't ever get stuck for that reason.

P: Will the expansion be save compatible ?
D: Yes, you will be able to load your non-expansion save once you've installed the expansion.
the excitement just keeps building