Posted September 11, 2016
I read a review about Underrail and I'd like to know if its an accurate description of combat and lack of fast travel:
"Cons: -extremly hard, frustrating and partly flawed combat -no acceptable map feature (you will get lost a lot) -no fast travel option (while it is nice that you have to explore areas and stuff like that this can also be extremly frustrating and take a lot of time -only mediocre storytelling and dialogues, don't expect another fallout 2 -no companions
The main issue i have with this game is the combat. By far the most frustrating thing are enemies that can just keep stunning you forever while you have no chance to react at all. You also usually have to walk up to opponents just far enough so that the combat doesn't start automatically. Then you initiate combat on your own to be able to attack first, since usually you can't do anything if they start. I don't dislike hard games, i played this game on hard. But i dislike design flaws that simply make it frustrating instead of hard. This alongside the non-existance of a map made me decide to stop playing the game pretty far into the story because everything was just a little too much work for my personal taste and i simply had no idea where to go next."
Thoughts?
"Cons: -extremly hard, frustrating and partly flawed combat -no acceptable map feature (you will get lost a lot) -no fast travel option (while it is nice that you have to explore areas and stuff like that this can also be extremly frustrating and take a lot of time -only mediocre storytelling and dialogues, don't expect another fallout 2 -no companions
The main issue i have with this game is the combat. By far the most frustrating thing are enemies that can just keep stunning you forever while you have no chance to react at all. You also usually have to walk up to opponents just far enough so that the combat doesn't start automatically. Then you initiate combat on your own to be able to attack first, since usually you can't do anything if they start. I don't dislike hard games, i played this game on hard. But i dislike design flaws that simply make it frustrating instead of hard. This alongside the non-existance of a map made me decide to stop playing the game pretty far into the story because everything was just a little too much work for my personal taste and i simply had no idea where to go next."
Thoughts?