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When player actor runs away from an enemy and moves to an adjacent tile map. The enemy is 100% always at the same location it was as you left the previous map. Even when you cannot win. Defacto ending the game. You cannot win, while being instantly killed if you go back to the other map. No matter where you are. Even 20 hours in. Even after waiting, as the map seems to freeze enemy activity.

Expected behavior: Running away to adjacent map. Enemies should move randomly away from an area...no longer giving chase; after player waits for awhile.

Certain situations can trap the player into a no win encounter. Preventing all further game play.
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