Posted May 12, 2019
high rated
*** Version 0.9.0.9 "¡A nigromar!" - 2 April
Changelist:
1st version of spanish localization Send us feedback! (Please note there are some missing strings)
Added a short sidequest to Orok's Lair
Added missing foliage to wasteland levels
New main menu & startup loading systems
Added fireball watchtower model (only in Citadel, not yet open)
Added custom loot table to giants for better drops
Necro hover does not stop if player stops moving
Drawing an arrow instead of sector for player
Items are given power words like fine, great, superior according to their power level compared to level requirement
Item power distribution randoms were tweaked a bit, now there's a chance for even more powerful item drops
Shops have more powerful items in general now
Some new affix icons
Player arrow gfx
Some typo fixes
Moved Orok's Lair entrance to Decrepit Tunnel
Some secret switches in Desert and Wasteland dungeons are now easier to spot
Chickenify targets enemy which fits into budget and has most max hp
More massive corpse explosion
Added more generic "no targets in range" text when no targets are found for corpsplosion or chickenify
New water textures
Removed grunt sounds when necro taking eot damage (poison/fire)
Block necro hover @ dialogue
New item naming system with a formatting string
If random chance is 0, the affixed item won't be in the shop
Rebalanced Chicken Amulet
Fixed a locked gate in Decrepit Tunnel being openable by merely using it
Improved haste effect
Scaled down catacomb sarcofagi a bit, nerfed the giant village in desert
Removed bear spawner near Greene in forest 2 as it was causing problems
Fixed a couple of bugs in levels
Adjusted loot so that hidden and gold chest do not yield so much rare items
Dagger can have more affixes which should reduce the amount of similar daggers
Added loot table for hidden chests which spawns less items
Floored the probability increase skewing to avoid easily duplicating 1 rare to 2 chance at some points - the levels now add a bit less rarity
*** Version 0.9.1.0 in Beta! - 6 April
Version 0.9.1.0 is in Beta. Chapter IV is also open there. So if you're eager to play the fourth chapter you can do so now in beta. We will move this into default after some more testing.
Bear in mind you may encounter bugs. We recommend backing up your saves before playing betas ( c:/users/<user>/appdata/roaming/10tons/UndeadHorde/Saves).
- Opened Chapter 4 for players
- Disabled embalming skull from game since it was OP both in paper and in feedback
- New item: Ring of Devouring
- consume nearby random corpse to heal most damaged unit
- Circular bonewall bug fix
- Added new summoning statues for wasteland heroes
- Added unique bear hero to hunter's outpost
- Made some preliminary guesses for hero slot and summoning costs.
- Nerfed unit attack speed affix a bit
- Goodhelper is now Benevictor
- Level up card particle fx replaced with some card anims
- Gendry quest: skippable dialogue
- Cancel hover if inventory use button is held down, not just on down event
- Proper alpha for necro arrow
- Increased mana/gold magnetism speed
- Added less intrusive hit sfx for paladins and templars
- Fixed wolf animation speed scaling
- Added new riverbank tiles to citadel stages
- Added a tougher guardian for barb stronghold treasure
- Small visual fixes to desert-02 and desert-puzzle-dungeon
- Fixed some cases where walls covering secret passages didn't get deleted properly
- Adjusted necro hover fx
- Prevented player being able to run out of the exit marker in secret passage
- Added hover trail
- Always allow hovering in crypt
- Cleric enclave foliage optimized
- Moved desert dungeon entrance markers closer to the doorway
- Fixed bug in bene's temple
- Giant loot table fix
- Added colorable cast beams
- Some ui changes regarding text placement and such
- Typo fixes
*** Version 0.9.1.0 with Chapter IV Now Available! - 11 April
Chapter IV in version 0.9.1.0 is now available in default branch. The beta has been running for a few days and it seems to be stable so we've moved this into the default slot.
*** Version 0.9.1.1 live with Chinese Localization! - 25 April
Great news to all our Chinese customers: The first version of Chinese localization is now live.
Important: The language must be selected from Steam game properties if it is not automatically selected for you. We are considering an in-game option as well, but the current version must be configured from Steam game properties.
As usual, send us feedback regarding the localization if you find any errors or such. Have fun playing!
Changelist:
1st version of spanish localization Send us feedback! (Please note there are some missing strings)
Added a short sidequest to Orok's Lair
Added missing foliage to wasteland levels
New main menu & startup loading systems
Added fireball watchtower model (only in Citadel, not yet open)
Added custom loot table to giants for better drops
Necro hover does not stop if player stops moving
Drawing an arrow instead of sector for player
Items are given power words like fine, great, superior according to their power level compared to level requirement
Item power distribution randoms were tweaked a bit, now there's a chance for even more powerful item drops
Shops have more powerful items in general now
Some new affix icons
Player arrow gfx
Some typo fixes
Moved Orok's Lair entrance to Decrepit Tunnel
Some secret switches in Desert and Wasteland dungeons are now easier to spot
Chickenify targets enemy which fits into budget and has most max hp
More massive corpse explosion
Added more generic "no targets in range" text when no targets are found for corpsplosion or chickenify
New water textures
Removed grunt sounds when necro taking eot damage (poison/fire)
Block necro hover @ dialogue
New item naming system with a formatting string
If random chance is 0, the affixed item won't be in the shop
Rebalanced Chicken Amulet
Fixed a locked gate in Decrepit Tunnel being openable by merely using it
Improved haste effect
Scaled down catacomb sarcofagi a bit, nerfed the giant village in desert
Removed bear spawner near Greene in forest 2 as it was causing problems
Fixed a couple of bugs in levels
Adjusted loot so that hidden and gold chest do not yield so much rare items
Dagger can have more affixes which should reduce the amount of similar daggers
Added loot table for hidden chests which spawns less items
Floored the probability increase skewing to avoid easily duplicating 1 rare to 2 chance at some points - the levels now add a bit less rarity
*** Version 0.9.1.0 in Beta! - 6 April
Version 0.9.1.0 is in Beta. Chapter IV is also open there. So if you're eager to play the fourth chapter you can do so now in beta. We will move this into default after some more testing.
Bear in mind you may encounter bugs. We recommend backing up your saves before playing betas ( c:/users/<user>/appdata/roaming/10tons/UndeadHorde/Saves).
- Opened Chapter 4 for players
- Disabled embalming skull from game since it was OP both in paper and in feedback
- New item: Ring of Devouring
- consume nearby random corpse to heal most damaged unit
- Circular bonewall bug fix
- Added new summoning statues for wasteland heroes
- Added unique bear hero to hunter's outpost
- Made some preliminary guesses for hero slot and summoning costs.
- Nerfed unit attack speed affix a bit
- Goodhelper is now Benevictor
- Level up card particle fx replaced with some card anims
- Gendry quest: skippable dialogue
- Cancel hover if inventory use button is held down, not just on down event
- Proper alpha for necro arrow
- Increased mana/gold magnetism speed
- Added less intrusive hit sfx for paladins and templars
- Fixed wolf animation speed scaling
- Added new riverbank tiles to citadel stages
- Added a tougher guardian for barb stronghold treasure
- Small visual fixes to desert-02 and desert-puzzle-dungeon
- Fixed some cases where walls covering secret passages didn't get deleted properly
- Adjusted necro hover fx
- Prevented player being able to run out of the exit marker in secret passage
- Added hover trail
- Always allow hovering in crypt
- Cleric enclave foliage optimized
- Moved desert dungeon entrance markers closer to the doorway
- Fixed bug in bene's temple
- Giant loot table fix
- Added colorable cast beams
- Some ui changes regarding text placement and such
- Typo fixes
*** Version 0.9.1.0 with Chapter IV Now Available! - 11 April
Chapter IV in version 0.9.1.0 is now available in default branch. The beta has been running for a few days and it seems to be stable so we've moved this into the default slot.
*** Version 0.9.1.1 live with Chinese Localization! - 25 April
Great news to all our Chinese customers: The first version of Chinese localization is now live.
Important: The language must be selected from Steam game properties if it is not automatically selected for you. We are considering an in-game option as well, but the current version must be configured from Steam game properties.
As usual, send us feedback regarding the localization if you find any errors or such. Have fun playing!