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high rated
*** Version 0.9.0.9 "¡A nigromar!" - 2 April

Changelist:

1st version of spanish localization Send us feedback! (Please note there are some missing strings)
Added a short sidequest to Orok's Lair
Added missing foliage to wasteland levels
New main menu & startup loading systems
Added fireball watchtower model (only in Citadel, not yet open)
Added custom loot table to giants for better drops
Necro hover does not stop if player stops moving
Drawing an arrow instead of sector for player
Items are given power words like fine, great, superior according to their power level compared to level requirement
Item power distribution randoms were tweaked a bit, now there's a chance for even more powerful item drops
Shops have more powerful items in general now
Some new affix icons
Player arrow gfx
Some typo fixes
Moved Orok's Lair entrance to Decrepit Tunnel
Some secret switches in Desert and Wasteland dungeons are now easier to spot
Chickenify targets enemy which fits into budget and has most max hp
More massive corpse explosion
Added more generic "no targets in range" text when no targets are found for corpsplosion or chickenify
New water textures
Removed grunt sounds when necro taking eot damage (poison/fire)
Block necro hover @ dialogue
New item naming system with a formatting string
If random chance is 0, the affixed item won't be in the shop
Rebalanced Chicken Amulet
Fixed a locked gate in Decrepit Tunnel being openable by merely using it
Improved haste effect
Scaled down catacomb sarcofagi a bit, nerfed the giant village in desert
Removed bear spawner near Greene in forest 2 as it was causing problems
Fixed a couple of bugs in levels
Adjusted loot so that hidden and gold chest do not yield so much rare items
Dagger can have more affixes which should reduce the amount of similar daggers
Added loot table for hidden chests which spawns less items
Floored the probability increase skewing to avoid easily duplicating 1 rare to 2 chance at some points - the levels now add a bit less rarity


*** Version 0.9.1.0 in Beta! - 6 April

Version 0.9.1.0 is in Beta. Chapter IV is also open there. So if you're eager to play the fourth chapter you can do so now in beta. We will move this into default after some more testing.

Bear in mind you may encounter bugs. We recommend backing up your saves before playing betas ( c:/users/<user>/appdata/roaming/10tons/UndeadHorde/Saves).

- Opened Chapter 4 for players
- Disabled embalming skull from game since it was OP both in paper and in feedback
- New item: Ring of Devouring
- consume nearby random corpse to heal most damaged unit
- Circular bonewall bug fix
- Added new summoning statues for wasteland heroes
- Added unique bear hero to hunter's outpost
- Made some preliminary guesses for hero slot and summoning costs.
- Nerfed unit attack speed affix a bit
- Goodhelper is now Benevictor
- Level up card particle fx replaced with some card anims
- Gendry quest: skippable dialogue
- Cancel hover if inventory use button is held down, not just on down event
- Proper alpha for necro arrow
- Increased mana/gold magnetism speed
- Added less intrusive hit sfx for paladins and templars
- Fixed wolf animation speed scaling
- Added new riverbank tiles to citadel stages
- Added a tougher guardian for barb stronghold treasure
- Small visual fixes to desert-02 and desert-puzzle-dungeon
- Fixed some cases where walls covering secret passages didn't get deleted properly
- Adjusted necro hover fx
- Prevented player being able to run out of the exit marker in secret passage
- Added hover trail
- Always allow hovering in crypt
- Cleric enclave foliage optimized
- Moved desert dungeon entrance markers closer to the doorway
- Fixed bug in bene's temple
- Giant loot table fix
- Added colorable cast beams
- Some ui changes regarding text placement and such
- Typo fixes


*** Version 0.9.1.0 with Chapter IV Now Available! - 11 April

Chapter IV in version 0.9.1.0 is now available in default branch. The beta has been running for a few days and it seems to be stable so we've moved this into the default slot.


*** Version 0.9.1.1 live with Chinese Localization! - 25 April

Great news to all our Chinese customers: The first version of Chinese localization is now live.

Important: The language must be selected from Steam game properties if it is not automatically selected for you. We are considering an in-game option as well, but the current version must be configured from Steam game properties.

As usual, send us feedback regarding the localization if you find any errors or such. Have fun playing!
high rated
Undead Horde is out of Early Access and updated to 1.0.4

Changelogs from Steam:

*** Version 0.9.1.2 - 29 April

- Made wasteland plate combination puzzles optional content.
- Simplified Orok secret door puzzle
- Fixed localization bug in enemy encounter announcements
- Fixed bug with collectible magnetism
- Updated tutorial images
- EOT & Aura fx bug fixes
- Added some rocks to cover unaccessible areas that look walkable
- Added signal fires to catacomb-02 double pressure plate puzzles
- Updated treeant forest plate combo hints
- More margins for camera in cat level 3
- Chickenify staff max hp scaling increase
- Named unit hp/damage multi can be set separately in eras, now a bit higher than normal
- New intro text + speak integrated
- Final battle changes
- Citadel-04 changes
- Changed yorick skull affixes to something more thematic
- Gave necronomnomnomicon more fitting affixes
- Benevictor battle stuff
- Projectile actors now affected by player items
- Mine has a slightly bigger range to compensate for visual accuracy changes
- Some era settings adjustments
- Some affix adjustments for nimble-effect.
- Clerics++ @ southern desert
- Updated C4 and C5 loot and quest levels to better match player progression
- Tangle roots bug fix when multiple casters
- Allow skip for commander rescue
- Fixed "Kill Benevictor" quest tips appearing for every instance of Benevictor in the world
- Added Crossbowman statue to crypt
- Loot from ancient elementals
- Optimized citadel levels, made dungeon1 look prettier and added some secrets

*** Version 0.9.1.3 Live! - More Localization! - 9 May

This version has many new localized languages and we've continued to do some bug fixing as well. There are some missing strings in all languages currently. Spanish and Chinese have most holes at the moment - others have only a small handful as they are more recent. We'll complete the languages in the coming days.

Short change list:

- Finally tracked down & fixed the "disappearing hired heroes"-bug
- Thirsty's note should be highlighted better in inventory for improved discoverability
- The game now supports the following languages: Chinese, Spanish, French, German, Finnish, Portuguese (BR), Korean, Japanese and Russian
- Added an in-game language menu - you change the language real time.
- Misc smaller fixes & changes

Next we'll focus in preparing the final fifth chapter for publishing. The fifih chapter will also open a new Era, where you can replay the game from the start with all the units unlocked so far. After that there's still a third era, which is a bit more difficult than the second. All this will be available next week thus completing the game.

After the game is complete, we will still listen to feedback and do some updating as long as the game stays lively enough. The era-system hasn't been played much yet still, so we'll probably tweak it further with your feedback.

*** 1.0.3 RC1 in Beta Branch! - 11 May

The latest version (1.0.3) is now in beta branch. This version has chapter five open and it can be completed. We're nearing full release so we wanted to open the full game a bit before the actual full release date to get feedback from the era system and the final chapter.

The game can be also replayed in Era 2 and Era 3. The following eras are not necessarily more difficult in early game, but the difficulty level increases as you go. Era 3 hasn't been tested much but it should be the most difficult. We may add more eras if there's demand. We'll also keep balancing the eras as we receive feedback.

*** 1.0.4 RC2 In Beta - Transitioning to Complete Version Tomorrow - 14 May

Undead Horde can be called complete tomorrow! That said, we will still continue updating the game for some time. We're still not completely done with the era system for example and there are some other things we want to do still.

Various circumstances have determined our console launch date to be 15th May though and we want to release all platform versions the same day so tomorrow we will launch the "full version". However, bigger updates like era system polishing aren't stopping just yet!

Also, as planned, the price was increased a bit now that all the content is available (although in beta branch only at the moment - but that'll change soon).

Here are the changes:

- Option to turn off necromancer voice overs
- Weakest minions can be banished from the character panel at any time
- Fixed some item loot levels in later eras (deed rewards & named items mainly)
- Added missing strings to languages
- Era-text is updated on the map when changing era
- Secrets & Eras persistency problems fixed
- Fixed era urn useability after starting a new game in Era 1
- Fixed Benevictor spawner destroy FXs
- Made it more difficult for the orcs to start fighting with elementals in Barbarian Stronghold

*** Undead Horde Out Today on PC Consoles - 15 May

We've now moved the completed version 1.0.4 as the default version - this marks the full version release. Whee!

Our humble thanks to all the early access customers - with your help we made the game a lot better. We hope you've enjoyed playing the earlier versions as much as we enjoyed creating it.

Even though the game is now completed we still plan to make some major updates. One of our goals is to improve the Era-system and maybe add a couple of new affix abilities - what do you think about "splash damage on raise" effect for example?

In any case, have fun with the game and report any problems to us. We'll try to fix any issues as fast as possible.
high rated
Changelog for Update 1.0.4 (added 15 May 2019):

We've now moved the completed version 1.0.4 as the default version - this marks the full version release

Changes:
* Option to turn off necromancer voice overs
* Weakest minions can be banished from the character panel at any time
* Fixed some item loot levels in later eras (deed rewards & named items mainly)
* Added missing strings to languages
* Era-text is updated on the map when changing era
* Secrets & Eras persistency problems fixed
* Fixed era urn useability after starting a new game in Era 1
* Fixed Benevictor spawner destroy FXs
* Made it more difficult for the orcs to start fighting with elementals in Barbarian Stronghold
high rated
Changelog for Update 1.0.4.3 (added 16 May 2019):

* Linux and MAC OS X versions added
Updated to 1.1.2

No changelog.
Updated to 1.1.3

No changelog.
Quality of Undeath Update 1.2.0

Dropped 2021.11.18; same day as the Steam update no less. Thanks, 10tons.

Changelog from Steam:

Our number one most requested feature has always been a stash, where you can store your favourite items, and now it's finally here! The stash comes with two new helpful skeletons, and a host of other additions, improvements, and fixes.

Garfield is here to fulfil another common request from the players. He will reset all your upgrade cards for a modest fee, so you can setup a whole new build. Make different choices if you feel like you've focused on the wrong thing, or just pick different cards to try out different builds for the fun of it.

If you like to command heroes or other more tanky units, you may have found yourself in a situation where clerics and vampirism just don't cut it when it comes to healing. Pierce will heal all of your units to full health, so long as you produce the coin.

Both our new friends can be rescued from the Catacombs, and will join you in the Crypt, where you will also find the stash.

The update also includes a couple of new item features, significant performance improvements, balancing tweaks, and general fixes, and quality of life improvements.

Here's a change list:

- Added stash to hub
- Added unit healer (rescuable in catacombs)
- Added upgrade card reseter (rescuable in catacombs)
- Added sceptre of siege (summon crossbowmen)
- Added increased raise area item affix
- Limited protect ring to 95%
- Increased fireball damage scaling
- Blocked chickenify of chickens
- Rarer items in shops in ng+
- Increased scythe damages a bit
- Higher rarity item drops at higher necro levels, and particularly ng+
- When dying, get recently spawned item loot to crypt
- Buffed upgrade card hp and mana rewards
- Made catacomb bridge wider for better AI navigation
- Added alternate summon gfx option
- Added pausing the game when losing focus
- Stats screen scrolling with mouse wheel & small padding at end
- Fixed dialogue screen position align + improved panel texture
- Engine performance improvements
- Slight performance improvement for clerics & goblins AI
- Fixed ground item pos loading bug
- Fixed bug in german translation: unit attack speed was translated as unit attack damage
- Fixed ground normal texture bug
- Added failsafe check for killed buildings in case of rare quest item bug
- Added sanity checks for item level requirement not getting higher than max player level

Now better go rescue our caged undead friends!