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Hi, yesterday we released patch #2 for version 1.0.0. Here are the main changes (the list is not complete):

1.0.0 Patch #2

- prevent monsters from staying in a "flashing" state

- prevent skills from being dragged to the toolbar multiple times

- two-handed weapons now show their category in the tooltip

- fixed potential problem when entering next map

- fixed grafting of Stone Giant body parts

- fixed number of arrows created when using the “fletch” skill

- fixed deciphering of fortune cookies

- fixed game blocking when two or more achievements were unlocked at the same time

- fixed problem where replacing entities in the misc toolbar could trigger effects of the replaced entity

- fixed costs of “aura of flames” shield

- fixed “remaining turns” counter in notification tooltips

- updated input system library to latest version

- updated Lingoona library (improved Spanish translations)

1.0.0 Patch #1

- balancing: spawned beings no longer leave corpses. Otherwise you can generate corpse factories or produce endless food from grafted worm tails and children you then spawn.

- fixed some PV calculations during combat

- added a notice for unranked faction games due to too little turns having passed

- fixed starting equipment of assassins

- added some missing UI sprites

- restore correct being size (changed by corruptions) when a saved game is loaded
What about a patched Linux version? May I expect it anytime soon? No pressure. ;-)
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radolkin: What about a patched Linux version? May I expect it anytime soon? No pressure. ;-)
This patch was uploaded for all platforms at the same time, but I think GoG needs to process the Linux build manually, so it can take a little time before it appears.
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radolkin: What about a patched Linux version? May I expect it anytime soon? No pressure. ;-)
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jterstiege: This patch was uploaded for all platforms at the same time, but I think GoG needs to process the Linux build manually, so it can take a little time before it appears.
That's what I thought, but I was not sure. Thanks for the information. Really nice game, btw. :-)
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jterstiege: Hi, yesterday we released patch #2 for version 1.0.0. Here are the main changes (the list is not complete):
1.0.0 Patch #2
...
Hi,

I would like to know how one can reach the devs - I found neither an email address nor a discord channel
to get into contact with Devs.
Using current version 1.1.0 (50723) under GNU/Linux using F310, the controller can be used in some way
but is NOT SUPPORTED in any way - totally ignored concerning tutorial, hints etc.
Thus I will ask for a refund - and already got it - but I still would like to hear if the controller support is
later implemented correctly, so that I could buy the game again - but this time without needing to ask
for a refund again.
See full info at:
https://www.gog.com/forum/ultimate_adom_caverns_of_chaos/controller_support_in_alpha_stage
I am really angry about the totally wrong features Ultimate ADOM was advertised by.

JMB
Post edited November 22, 2021 by JMB9
Is the final patch going to be added to this title?

October 14th - Full Release Patch - New races, balancing and more!
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jterstiege: Hi, yesterday we released patch #2 for version 1.0.0. Here are the main changes (the list is not complete):

1.0.0 Patch #2

- prevent monsters from staying in a "flashing" state

- prevent skills from being dragged to the toolbar multiple times

- two-handed weapons now show their category in the tooltip

- fixed potential problem when entering next map

- fixed grafting of Stone Giant body parts

- fixed number of arrows created when using the “fletch” skill

- fixed deciphering of fortune cookies

- fixed game blocking when two or more achievements were unlocked at the same time

- fixed problem where replacing entities in the misc toolbar could trigger effects of the replaced entity

- fixed costs of “aura of flames” shield

- fixed “remaining turns” counter in notification tooltips

- updated input system library to latest version

- updated Lingoona library (improved Spanish translations)

1.0.0 Patch #1

- balancing: spawned beings no longer leave corpses. Otherwise you can generate corpse factories or produce endless food from grafted worm tails and children you then spawn.

- fixed some PV calculations during combat

- added a notice for unranked faction games due to too little turns having passed

- fixed starting equipment of assassins

- added some missing UI sprites

- restore correct being size (changed by corruptions) when a saved game is loaded
Will this final update be pushed to GOG? October 14th - Full Release Patch - New races, balancing and more!
Post edited November 03, 2023 by SandKey