Posted September 03, 2021
high rated
Hi, yesterday we released patch #2 for version 1.0.0. Here are the main changes (the list is not complete):
1.0.0 Patch #2
- prevent monsters from staying in a "flashing" state
- prevent skills from being dragged to the toolbar multiple times
- two-handed weapons now show their category in the tooltip
- fixed potential problem when entering next map
- fixed grafting of Stone Giant body parts
- fixed number of arrows created when using the “fletch” skill
- fixed deciphering of fortune cookies
- fixed game blocking when two or more achievements were unlocked at the same time
- fixed problem where replacing entities in the misc toolbar could trigger effects of the replaced entity
- fixed costs of “aura of flames” shield
- fixed “remaining turns” counter in notification tooltips
- updated input system library to latest version
- updated Lingoona library (improved Spanish translations)
1.0.0 Patch #1
- balancing: spawned beings no longer leave corpses. Otherwise you can generate corpse factories or produce endless food from grafted worm tails and children you then spawn.
- fixed some PV calculations during combat
- added a notice for unranked faction games due to too little turns having passed
- fixed starting equipment of assassins
- added some missing UI sprites
- restore correct being size (changed by corruptions) when a saved game is loaded
1.0.0 Patch #2
- prevent monsters from staying in a "flashing" state
- prevent skills from being dragged to the toolbar multiple times
- two-handed weapons now show their category in the tooltip
- fixed potential problem when entering next map
- fixed grafting of Stone Giant body parts
- fixed number of arrows created when using the “fletch” skill
- fixed deciphering of fortune cookies
- fixed game blocking when two or more achievements were unlocked at the same time
- fixed problem where replacing entities in the misc toolbar could trigger effects of the replaced entity
- fixed costs of “aura of flames” shield
- fixed “remaining turns” counter in notification tooltips
- updated input system library to latest version
- updated Lingoona library (improved Spanish translations)
1.0.0 Patch #1
- balancing: spawned beings no longer leave corpses. Otherwise you can generate corpse factories or produce endless food from grafted worm tails and children you then spawn.
- fixed some PV calculations during combat
- added a notice for unranked faction games due to too little turns having passed
- fixed starting equipment of assassins
- added some missing UI sprites
- restore correct being size (changed by corruptions) when a saved game is loaded