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First of all, let me say that I'm kind of a noob when it comes to classical CRPG; I have only played (and enjoyed) Fallout 1, 2 and Planescape (also a bit of Baldur's Gate, but I didn't like it too much, and never got past the first hours). Nontheless, I wanted to try the series which is usually said to be the apotheosis of its genre, and I tried to start with Ultima IV (guess why). Unfortunely, due to its control system, I didn't manage to do... well, anything actually. Since Ultima VII has, for what I know, a more user-friendly control system I am planning to start there, but I'm worried that I may not understand some central elements of the plot. So my question is simply: what should I do?

ps: sorry for my bad english, hope you don't mind if I made some mistakes.
This question / problem has been solved by HiPhishimage
If you don't want to play earlier games I recommend watching Spoony's Ultima retrospective
http://spoonyexperiment.com/category/game-reviews/ultima-retrospective/

It's fun to watch and you can get some useful info about Ultima. Or just read wiki about Ultima series :)

btw If you liked Fallout you should check Arcanum: Of Steamworks and Magick Obscura - very similar to Fallout, awesome game
Post edited March 30, 2013 by UgraUgra
I'd still recommend Ultima IV as a start. The first Trilogy is basically just experimenting, unless you're just curious about the history there is really not much to be seen, but Ultima IV is worth playing.

Ultima IV is a good start for several reasons. For one, this is where the series got properly defined, it introduced the virtues, the Avatar, it defined the landscape (Ultima I - III all had different landscapes) and it introduced characters who would stay until the end of the series. Prior to that every Ultima hit the reset switch, but this time the games would all build on top of each other. Another reason is that Ultima IV is still relatively simple, whith each game Origin added more to the table and it could be just overwhelming for a newcomer.

Of course Ultima IV has aged very poorly with its hotkey based interface. It's actually very simple once you know how it works, it's just very unusual for today's standards and there is very little feedback. That's why a good person has written a beginner's guide:
http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/45830
You can also find useful links in the resource collection thread. I'd recommend the upgrade patch as well, having nice music to go along with the game is very good. I just beat the game a week or so ago, it was really a unique experience, but it takes preperation rather than just jumping in.

And that applies pretty much for the whole series, if you just want to jump in, kill some bad guys or talk to someone with a notification above their had, then you are playing the games wrong. Ultima focuses more on role-playing than just hack&slash gameplay, which is cool on one hand, but on the other it's unusual compared to most RPGs where you get a sword put in your hand and then start whacking suff with it. If you go in like that you will instantly become lost in all that content.

Ultima Underworld is also a very good place to start. You get introduced to the world of Ultima, but the environment and the 3D controls were new new for people back then, so the designers didn't go crazy with the world, you'll never find yourself wondering "what am i supposed to do?".

All that said however, it doesn't really matter where you start if the story is a concern for you. Spoony's review series will fill you in on the basic plots, as do the manuals for the games. Technically you could just watch Spoony's reviews to get what the series is about, but that would be like reading a Wikipedia article about a book instead of the actual book. Plus, Spoony is not a critic, he's a comedian, so his reviews are not really accurate.
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HiPhish: I'd still recommend Ultima IV as a start. The first Trilogy is basically just experimenting, unless you're just curious about the history there is really not much to be seen, but Ultima IV is worth playing.

Ultima IV is a good start for several reasons. For one, this is where the series got properly defined, it introduced the virtues, the Avatar, it defined the landscape (Ultima I - III all had different landscapes) and it introduced characters who would stay until the end of the series. Prior to that every Ultima hit the reset switch, but this time the games would all build on top of each other. Another reason is that Ultima IV is still relatively simple, whith each game Origin added more to the table and it could be just overwhelming for a newcomer.

Of course Ultima IV has aged very poorly with its hotkey based interface. It's actually very simple once you know how it works, it's just very unusual for today's standards and there is very little feedback. That's why a good person has written a beginner's guide:
http://www.gamefaqs.com/pc/562660-ultima-iv-quest-of-the-avatar/faqs/45830
You can also find useful links in the resource collection thread. I'd recommend the upgrade patch as well, having nice music to go along with the game is very good. I just beat the game a week or so ago, it was really a unique experience, but it takes preperation rather than just jumping in.

And that applies pretty much for the whole series, if you just want to jump in, kill some bad guys or talk to someone with a notification above their had, then you are playing the games wrong. Ultima focuses more on role-playing than just hack&slash gameplay, which is cool on one hand, but on the other it's unusual compared to most RPGs where you get a sword put in your hand and then start whacking suff with it. If you go in like that you will instantly become lost in all that content.

Ultima Underworld is also a very good place to start. You get introduced to the world of Ultima, but the environment and the 3D controls were new new for people back then, so the designers didn't go crazy with the world, you'll never find yourself wondering "what am i supposed to do?".

All that said however, it doesn't really matter where you start if the story is a concern for you. Spoony's review series will fill you in on the basic plots, as do the manuals for the games. Technically you could just watch Spoony's reviews to get what the series is about, but that would be like reading a Wikipedia article about a book instead of the actual book. Plus, Spoony is not a critic, he's a comedian, so his reviews are not really accurate.
Thanks, it was exactly what I was wondering. What I'm looking for is exactly a world in which I can play a role whitout having to spend half of my time swinging a weapon, so I guess I'll give Ultima 4 another try. As for what UgraUgra said (my thanks to you, too) I have already played Arcanum, but I couldn't help making a comparason with Fallout, therefore I didn't like it much (guess I'll try again in the future with some mods to improve its poor balancement).
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jacopo_the_best: As for what UgraUgra said (my thanks to you, too) I have already played Arcanum, but I couldn't help making a comparason with Fallout, therefore I didn't like it much (guess I'll try again in the future with some mods to improve its poor balancement).
Arcanum would have been really cool if Troika had the chance to finish it. As it stands though, there is a lot of balancing and interface issues which really keep the game down. I mean, what good is having the option to play as certain characters when the game mechanics punish you for doing that? Not to mention the awful companion AI that charges at anything in sight.
Give Ultima 6 a shot and see if it grabs you. The combat is good and tactical - better than Ultima 7's, but the world is still detailed and interesting. As are the NPCs.
I've played lots of old DOS CRPGs the past couple of years, and the only ones I found virtually unplayable due their clunky interfaces, small view area and poor combat was U6 and U7. I found the more primitive U4 and U5 both more playable. For U6 I instead played the Ultima 6 Project remake made with Dungeon Siege, which was brilliant.

So U6 and U7 is definitely an acquired taste.
I'd start with U4, because that is the game in which the Stranger of U1-U3 becomes The Avatar.
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PetrusOctavianus: I've played lots of old DOS CRPGs the past couple of years, and the only ones I found virtually unplayable due their clunky interfaces, small view area and poor combat was U6 and U7. I found the more primitive U4 and U5 both more playable. For U6 I instead played the Ultima 6 Project remake made with Dungeon Siege, which was brilliant.
Have you tried Nuvie? it's a source port for Ultima 6 and it adds the option for fullscreen interface and smooth darkness instead of the awful dithering:
http://nuvie.sourceforge.net

I haven't gotten to Ultima VI yet, I just tried out Nuvie for a few minutes, but it was much better than vanilla Ultima VI. The same goes for Ultima VII, the Exult port adds a lot of improvements:
http://exult.sourceforge.net
I tried the Nuvie version of U7, but I think it was too close to the original. But I really liked the much more radical remake of U6 that the Ultima 6 Project was.
I HIGHLY suggest giving Ultima VI a shot as well. Granted it was really my first RPG and the first game that ever really sucked me in and kept me up all night for days and days playing, but the game can be played entirely with the keyboard or with a mouse so it's reasonable accessible once you get used to the interface. Ultima 6 Project is definitely great but I find the charm of the original more enjoyable.
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HiPhish: I mean, what good is having the option to play as certain characters when the game mechanics punish you for doing that?
roleplaying and challenge.


as for the ultima series. just start from the beginning. ultima 1 and 2 are very short games. while 2 isn't so good, it's unintentionally hilarious. if anything, skip 3.
u4,5 and 6 are where it starts getting really good though
Post edited April 13, 2013 by guizhang
Of the main series, Ultima 6 was the first one to make the jump to a mouse-based GUI and to have an appearance and control scheme that started to resemble modern games. In particular, the fact that most actions can be undertaken using only a handful of context-sensitive commands (rather than every action needing its own keystroke) makes it much easier to work with. Having 256-color graphics with characters and objects designed to look somewhat three-dimensional doesn't hurt, either.

As such, I would generally recommend Ultima 6 or Ultima Underworld (for the reasons given in a previous post) as the best entry point for people new to the series. Once you're familiar with the setting it becomes a lot easier to go back to the comparatively primitive Ultima 4 and 5.