Posted December 11, 2011
I was never a big CRPG player, especially the early CRPG games. Ultima 6 was about the first time I tried a CRPG, although I'd played a little Wasteland. But I want to play Ultima 1 (part of the 1+2+3 series I bought) but find it puzzingly... simple? I've glanced at a couple walkthrus (don't want to spoil the fun) but I'm surprised that you...
1. Can't talk to people you meet?
Seems the "Transact" command is just that... to buy/sell from merchants or talk to a king... and nobody else, right? So for example, I have a quest from a king to "kill a gelatinous cube". Fine, where is it? I figured I would ask around, but... there's nobody to ask, right? Do you just wander the map aimlessly until you stumble on it? Seriously, I don't want to know where it is, I want to know HOW TO FIND IT on my own. If it's just the stumble method, fine... but if you can get clues somehow I'd like to know where the clues are, because I haven't seen any.
2. Can't use items other than weapons or armor?
I went to the castle where the Jester keeps taunting "I have the key!" I kept trying to talk to him, figuring he had the key to the prison so I could maybe let the prisoner out. But... I can't talk to the Jester! The only thing I could do was... kill him. Then it said I had his key, but... where is it? I can't find any inventory except the "Ztatus" command and it wasn't listed. Of course, the guards surrounded me and I was hopelessly trapped at this point, so I just had to quit. But assuming I could have taken the key to the prison door... would I have even been able to use it anyway? I don't see any commands for manipulating inventory, or "using" items on objects, so I guess you can't, right?
3. Can't gracefully quit the game?
The "Quit" command does a save, but you're still in the game. I've tried typical commands like alt-q, alt-x, ctl-q, etc. but it seems you literally have to kill DOSBOX to stop the game? I can understand how this might have been status quo in the late 70s on an Apple II (which this game was ported from, right?), but wasn't this version ported to the PC in like 1986? Just asking...
As I said, never played an RPG quite this "retro". :) So I'm not used to the tricks of the trade from this era. Come to think of it, I did play a couple SSI Gold Box AD&D games (the first Buck Rogers, was it Countdown to Doomsday? comes to mind) but it was much more "sophisticated" than this. I remember creating maps with grid paper with that one, and ended up with dozens of pages of handwritten notes (which I still have) from conversations with NPCs and such, but that was probably a slightly "newer" game.
So playing Ultima 1, since it seems there is so little "to do", would play really really fast, if only you knew where to look! I just don't want to miss out on some glaring obvious technique, like... "you should be pressing the Transact key on every mountain space" or something like that... you know, to find clues and such. Thanks.
1. Can't talk to people you meet?
Seems the "Transact" command is just that... to buy/sell from merchants or talk to a king... and nobody else, right? So for example, I have a quest from a king to "kill a gelatinous cube". Fine, where is it? I figured I would ask around, but... there's nobody to ask, right? Do you just wander the map aimlessly until you stumble on it? Seriously, I don't want to know where it is, I want to know HOW TO FIND IT on my own. If it's just the stumble method, fine... but if you can get clues somehow I'd like to know where the clues are, because I haven't seen any.
2. Can't use items other than weapons or armor?
I went to the castle where the Jester keeps taunting "I have the key!" I kept trying to talk to him, figuring he had the key to the prison so I could maybe let the prisoner out. But... I can't talk to the Jester! The only thing I could do was... kill him. Then it said I had his key, but... where is it? I can't find any inventory except the "Ztatus" command and it wasn't listed. Of course, the guards surrounded me and I was hopelessly trapped at this point, so I just had to quit. But assuming I could have taken the key to the prison door... would I have even been able to use it anyway? I don't see any commands for manipulating inventory, or "using" items on objects, so I guess you can't, right?
3. Can't gracefully quit the game?
The "Quit" command does a save, but you're still in the game. I've tried typical commands like alt-q, alt-x, ctl-q, etc. but it seems you literally have to kill DOSBOX to stop the game? I can understand how this might have been status quo in the late 70s on an Apple II (which this game was ported from, right?), but wasn't this version ported to the PC in like 1986? Just asking...
As I said, never played an RPG quite this "retro". :) So I'm not used to the tricks of the trade from this era. Come to think of it, I did play a couple SSI Gold Box AD&D games (the first Buck Rogers, was it Countdown to Doomsday? comes to mind) but it was much more "sophisticated" than this. I remember creating maps with grid paper with that one, and ended up with dozens of pages of handwritten notes (which I still have) from conversations with NPCs and such, but that was probably a slightly "newer" game.
So playing Ultima 1, since it seems there is so little "to do", would play really really fast, if only you knew where to look! I just don't want to miss out on some glaring obvious technique, like... "you should be pressing the Transact key on every mountain space" or something like that... you know, to find clues and such. Thanks.
Post edited December 11, 2011 by tritone