Posted August 25, 2012
Ultima is one of the greatest RPG series of all time, so it seems ironic that the last two games in the series are not really RPGs, per se, but are games of different genres.
Ultima VIII was the first in the series to really annoy fans by changing genre. It went from the deep role playing experience of UVII to an action or arcade RPG that requires more action reflexes than role playing. While the game is often seen as a terrible disappointment as part of Ultima, it was one of the first major action RPGs and it helped pioneer a genre. Still, going from a game that was a world in itself to an arcade game was a serious step down.
Ultima IX promised to be the game that would finish the series in glory. After years of pre-release hype and explanations of how the game would redefine the RPG field again, the real game turned out to be a 3D adventure game rather than a true RPG. The game does not have an open world, but is definitely linear and chapter-based, including cutscenes which often clashed with the actual story. Of course for players waiting for a true epic role playing experience, and adventure game was not what they were looking for or expecting, and the game killing bugs were insult to injury.
As far as replaying these two games, I've tried it with VIII and I really can't get into it with all the jumping, falling into holes in the ground, dying when touching water, and never-changing weather. As for IX, however, playing it not as a true RPG but as an adventure game, it really is not as bad as I remember. Both of these games are definitely worth $2.50 each though, even if only as part of a historic series.
Ultima VIII was the first in the series to really annoy fans by changing genre. It went from the deep role playing experience of UVII to an action or arcade RPG that requires more action reflexes than role playing. While the game is often seen as a terrible disappointment as part of Ultima, it was one of the first major action RPGs and it helped pioneer a genre. Still, going from a game that was a world in itself to an arcade game was a serious step down.
Ultima IX promised to be the game that would finish the series in glory. After years of pre-release hype and explanations of how the game would redefine the RPG field again, the real game turned out to be a 3D adventure game rather than a true RPG. The game does not have an open world, but is definitely linear and chapter-based, including cutscenes which often clashed with the actual story. Of course for players waiting for a true epic role playing experience, and adventure game was not what they were looking for or expecting, and the game killing bugs were insult to injury.
As far as replaying these two games, I've tried it with VIII and I really can't get into it with all the jumping, falling into holes in the ground, dying when touching water, and never-changing weather. As for IX, however, playing it not as a true RPG but as an adventure game, it really is not as bad as I remember. Both of these games are definitely worth $2.50 each though, even if only as part of a historic series.