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Not many people know this one but EA was going to make a tenth Ultima called Ultima X: Odyssey. Now this was canceled some time during it's development but the interesting thing to this was it was to be a online MMO while still being a continuation of the Ultima story.

The plot was that this all took place in a world called "Alucinor" that existed in the mind of the Avatar/Guardian hybrid after their fusion in Ultima IX where each half was struggling for control and players helped take part in the struggle by siding with the Avatar or the Guardian. Now the game was to feature a Virtue system where players could if they so choose obtain Avatarhood.

The game was canceled in 2004 the year it was set to release after EA dissolved Origin systems and supposedly EA didn't want to give the replacement team time to become familiar with the existing code .

Screen cap: http://upload.wikimedia.org/wikipedia/en/9/96/Ultima10.jpg
Box art: http://images.wikia.com/u5lazarus/images/5/51/Ultima_X_Odyssey_box.jpg
Intro: http://www.youtube.com/watch?v=lwt-ErkbzTQ
footage from E3: http://www.youtube.com/watch?v=W537UU_Xj24


Personally I have mixed feelings on this one, on one hand it looks intresting but on the other hand I think as a Ultima it probably would of been a disappointment since let's be honest here when has EA ever done anything good with someone else's creation? For example: Command and conquer 4, Fountain of Dreams which was supposed to be a sequel to Wasteland, Syndicate (2012) to name a few examples.
I followed this for some time hoping it would see the light of day as initially IIRC it was not going to be MMO but a single player. given how badly Pagan was received (I really enjoyed it) and IX was worse, it's not surprise that they turned to MMO but Ultima Online was already going, why have another?
Bunch of stuff about it including race histories 'n' such; http://codex.ultimaaiera.com/wiki/Ultima_X
i was so sad when this got cancelled.

i have a sweet collared shirt for this game. my buddy worked on it and gave me the shirt for my birthday (he also gave me a sweet UO samuari empires t-shirt, as he worked on, and we both played that game)



ps- i think i could have like Fountain of Dreams... but the damn game auto-saved on DEATH! i got fairly far, once, but i hated having to switch disks constantly (so the game would not save over itself). i ended up messing up and losing everything... never could get back into that game :(

great example for your point!
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DCT: Not many people know this one but EA was going to make a tenth Ultima called Ultima X: Odyssey. Now this was canceled some time during it's development but the interesting thing to this was it was to be a online MMO while still being a continuation of the Ultima story.

The plot was that this all took place in a world called "Alucinor" that existed in the mind of the Avatar/Guardian hybrid after their fusion in Ultima IX where each half was struggling for control and players helped take part in the struggle by siding with the Avatar or the Guardian. Now the game was to feature a Virtue system where players could if they so choose obtain Avatarhood.

The game was canceled in 2004 the year it was set to release after EA dissolved Origin systems and supposedly EA didn't want to give the replacement team time to become familiar with the existing code .

Screen cap: http://upload.wikimedia.org/wikipedia/en/9/96/Ultima10.jpg
Box art: http://images.wikia.com/u5lazarus/images/5/51/Ultima_X_Odyssey_box.jpg
Intro: http://www.youtube.com/watch?v=lwt-ErkbzTQ
footage from E3: http://www.youtube.com/watch?v=W537UU_Xj24


Personally I have mixed feelings on this one, on one hand it looks intresting but on the other hand I think as a Ultima it probably would of been a disappointment since let's be honest here when has EA ever done anything good with someone else's creation? For example: Command and conquer 4, Fountain of Dreams which was supposed to be a sequel to Wasteland, Syndicate (2012) to name a few examples.
Of course graphics aren't everything, but that is one uuuuugly game by 2004 standards.
Neverwinter Nights, which came out 2 years earlier, beats the pants off it. Not to mention that year's seminal Halflife 2.
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DCT: Not many people know this one but EA was going to make a tenth Ultima called Ultima X: Odyssey. Now this was canceled some time during it's development but the interesting thing to this was it was to be a online MMO while still being a continuation of the Ultima story.

The plot was that this all took place in a world called "Alucinor" that existed in the mind of the Avatar/Guardian hybrid after their fusion in Ultima IX where each half was struggling for control and players helped take part in the struggle by siding with the Avatar or the Guardian. Now the game was to feature a Virtue system where players could if they so choose obtain Avatarhood.

The game was canceled in 2004 the year it was set to release after EA dissolved Origin systems and supposedly EA didn't want to give the replacement team time to become familiar with the existing code .

Screen cap: http://upload.wikimedia.org/wikipedia/en/9/96/Ultima10.jpg
Box art: http://images.wikia.com/u5lazarus/images/5/51/Ultima_X_Odyssey_box.jpg
Intro: http://www.youtube.com/watch?v=lwt-ErkbzTQ
footage from E3: http://www.youtube.com/watch?v=W537UU_Xj24


Personally I have mixed feelings on this one, on one hand it looks intresting but on the other hand I think as a Ultima it probably would of been a disappointment since let's be honest here when has EA ever done anything good with someone else's creation? For example: Command and conquer 4, Fountain of Dreams which was supposed to be a sequel to Wasteland, Syndicate (2012) to name a few examples.
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wonko1221: Of course graphics aren't everything, but that is one uuuuugly game by 2004 standards.
Neverwinter Nights, which came out 2 years earlier, beats the pants off it. Not to mention that year's seminal Halflife 2.
Well to be far the game was in development longer about 4 or so years if I recall
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DCT: Not many people know this one but EA was going to make a tenth Ultima called Ultima X: Odyssey. Now this was canceled some time during it's development but the interesting thing to this was it was to be a online MMO while still being a continuation of the Ultima story.

The plot was that this all took place in a world called "Alucinor" that existed in the mind of the Avatar/Guardian hybrid after their fusion in Ultima IX where each half was struggling for control and players helped take part in the struggle by siding with the Avatar or the Guardian. Now the game was to feature a Virtue system where players could if they so choose obtain Avatarhood.

The game was canceled in 2004 the year it was set to release after EA dissolved Origin systems and supposedly EA didn't want to give the replacement team time to become familiar with the existing code .

Screen cap: http://upload.wikimedia.org/wikipedia/en/9/96/Ultima10.jpg
Box art: http://images.wikia.com/u5lazarus/images/5/51/Ultima_X_Odyssey_box.jpg
Intro: http://www.youtube.com/watch?v=lwt-ErkbzTQ
footage from E3: http://www.youtube.com/watch?v=W537UU_Xj24


Personally I have mixed feelings on this one, on one hand it looks intresting but on the other hand I think as a Ultima it probably would of been a disappointment since let's be honest here when has EA ever done anything good with someone else's creation? For example: Command and conquer 4, Fountain of Dreams which was supposed to be a sequel to Wasteland, Syndicate (2012) to name a few examples.
I agree with you, except with the new Syndicate game. I enjoyed it quite a lot. Yes, outside of the cyberpunk theme and title of the game and various references, it had very little to do with the original games, but it was still a finely crafted co-op shooter. The single player was forgettable, but the co-op was excellent, the only significant flaw it had was a lack of missions and no "random elements" to them, so they always played out the same.

I don't have qualms with them rebooting old franchises with a new genre of gameplay, as long as its done right. I remember some people crying about X-com becoming an FPS, but this is 2012, not 1994, turn based isometric games aren't the in thing.

As far as Ultima X, I was looking forward to it. It just seemed to make sense since UO was becoming aged at that time. Now, UO is 15 years old and still ticking (Somehow) LMAO. I would really love a new UO game, but like the old school UO, it has a special charm with how unruly the game was, still to this day the ultimate PVP experience in an MMO. If you had a character bullying other players, it was up to the players to deal with it, not the rules of the game.
Post edited July 13, 2012 by downphoenix
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downphoenix: I don't have qualms with them rebooting old franchises with a new genre of gameplay, as long as its done right. I remember some people crying about X-com becoming an FPS, but this is 2012, not 1994, turn based isometric games aren't the in thing.
Some kinds of games will always be more popular than others, that doesn't mean everything should converge to it. That must have been the same line of thinking that led to platforming in Ultima VIII, let's put in platforming because platfromers sell, that way we will get the RPG- and platfroming demographic. When you try to appeal to everyone you end up with a one-size-fits-none product.

I'm just sick of seeing perfectly fine concepts ruined because someone thought they need to reinvet what was never broken.
Post edited July 14, 2012 by HiPhish
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downphoenix: I don't have qualms with them rebooting old franchises with a new genre of gameplay, as long as its done right. I remember some people crying about X-com becoming an FPS, but this is 2012, not 1994, turn based isometric games aren't the in thing.
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HiPhish: Some kinds of games will always be more popular than others, that doesn't mean everything should converge to it. That must have been the same line of thinking that led to platforming in Ultima VIII, let's put in platforming because platfromers sell, that way we will get the RPG- and platfroming demographic. When you try to appeal to everyone you end up with a one-size-fits-none product.

I'm just sick of seeing perfectly fine concepts ruined because someone thought they need to reinvet what was never broken.
Nah platforming in 8 was because Richard Garriott discovered Prince of Persia and became obsessed with platforming,nothing more,nothing less.
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HiPhish: Some kinds of games will always be more popular than others, that doesn't mean everything should converge to it. That must have been the same line of thinking that led to platforming in Ultima VIII, let's put in platforming because platfromers sell, that way we will get the RPG- and platfroming demographic. When you try to appeal to everyone you end up with a one-size-fits-none product.

I'm just sick of seeing perfectly fine concepts ruined because someone thought they need to reinvet what was never broken.
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DCT: Nah platforming in 8 was because Richard Garriott discovered Prince of Persia and became obsessed with platforming,nothing more,nothing less.
Yea, Platforming just wasn't a good fit for Ultima. ESPECIALLY with an isometric view. Maybe if Garriott would have made it a 2D side scrolling RPG with the likes of something like Zelda 2 or Faxanadu, it could have worked out, but isometric platforming is notoriously terrible. Unless its like Q-bert perhaps, but I would barely classify it as a platformer. The best isometric platformer I can think of is Sonic 3D Blast, and that was at best an okay game, its certainly better than some of the new Sonic titles, but that's about it.

I still stand by Syndicate (2012) being a good game though, although its obvious that it was only titled as such because of an vain attempt to sell the game. Heck, with the fan backlash it had, it probably would have stood a better chance as an original title, but I still enjoyed it.
Post edited July 14, 2012 by downphoenix