Sorry, but the bed thing does go back to the original. Similar problem with chairs. And sometimes the Avatar will sit on the backs of chairs rather than the seat, or float a foot or two above beds.
You have to approach beds from the correct side. Supposing you're standing at the foot of the bed facing toward the head, then the side you want to be standing by when you click on the bed will be the side on the Avatar's right. You'll have more success getting into the bed that way.
Also, sometimes the Avatar gets stuck in things. You should edit default.kmp and add the following under [CHEAT COMMANDS]
ctrl+shift+f = toggle_avatar_fly
Basically, that's just no-clipping mode. It's also a good way to nudge shopkeepers off their counters (flying slowly into them).
Speaking of shopkeepers, books act like magnets for shopkeepers. The provisioner in Britain often has trouble getting into his shop after the mayor's speech. To help him out, put a book on his counter. It won't necessarily draw him into the shop while you're on the surface map, but if you do this he should pop into his proper place after you visit and leave Despise. Similarly, the magic shopkeeper in Minoc has trouble staying inside her little tent. When the scripted sequence with Blackthorn is done, run ahead of her and drop a book in the tent on the ground next to the pole. It'll look weird, but it'll keep her inside and available for commerce.
Blue potions (manna breath) are queueable. If you were, for example, to drink ten blue potions all in one go, when you are under water each one will kick in in sequence: when the first one you drank wears off, the second will immediately take effect. Since you can make your own potions (blood moss for blue potions), you can drink enough blue potions to make the Avatar able to stay under water indefinitely. Very handy for grabbing all the gems in the drowned mine tunnel in the lowest level of Covetous. Just be sure, if you're using this trick, to never ever cast invisibility or drink a black potion. For some reason those cancel out blue potions. Invisibility is kind of useless, anyway.
Invisibility will also cancel the old purple potion trick: drink a purple potion, immediately save and quickly reload, and you're invulnerable forever (usually).
Double manna boost: There is a crypt in Cove where you can get manna boosts whenever you drop in the ghost bracelets you can buy from the shopkeeper. However, if you drop in a second item (a black pearl, a gem, a ring, anything small) in the space of the two or three seconds it takes for the ghost bracelet to disappear, you'll get a second manna boost. The other item you drop in remains. Put it back in your inventory to pull the trick again. In the latter parts of the game you can get more gold coins than you really have a use for, and manna (unlike hit points) does not max out at 200. I've pushed manna up over 1,000 and the game isn't any more unstable for that. You don't have to use this trick to get insanely high levels of manna, but you can do it more quickly this way.
There is also a way to earn eight extra bags in boxing and getting your backpack back from Raven after cleansing the shrine of honesty, but my fingers are getting tired so I'll do that one later. There's also a way of keeping Dermot permanently in the Britain cemetery, but that'll have to wait as well (plus is a major pain in the ass to pull off).
Post edited August 25, 2012 by MeddlingMonk