The hacks that I would need for the game to be more playable to me (though they still wouldn't solve the horrible battle system) would be:
* Food made unnecssary.
* Reagents made unnecessary, or as an alternative, only mandrake root is needed, and only for spells that require it originally.
Sir.John: Hmm, to be honest, you should perhaps consider to play another game. For one, rest assured, such cheats do not exist, but whatsmore: this kind of immersion and interaction with the player was one of the key features and brand new in games. It is a big part of what makes this series so unique: if your group does not eat, you starve. Magic does not come from thin air: if you lack the ingredients, you cannot cast a spell. If you don't sleep, you'll be knocked out at some point.
As well as: If you find paint and canvas, ofc you can paint a picture. If you mix flour and water and put it in an oven: ofc you get bread.
Ultima is and was a lot about this kind of realism. And sure, it can be tedious at times...(as can life be) and most games who took inspiritation from Ulitma afterwards got rid of a lot of this demands and freedom to make it less of an effort to simply "stay alive" and hence my initial suggestion (which by no means were meant offensive): maybe another game that concentrates solely on its story might be the better and more rewarding choice for you :-)
John
In my opinion, the realism really detracts from the game.
The reagent issue combined with the combat issue works very poorly:
* You can't really control combat.
* About the only thing you can do to significantly influence combat is to use spells.
* Using spells requires reagents.
* You have to buy reagents, as enemies don't drop them.
* Even worse, not all the stores sell all the reagents.
(Also, Serpent Isle has these same issues, but even worse it's a while before you even get the spellbook in the first place.)
Another thing: I play games for the gameplay, not the story, so your suggestion about looking for a game that focuses solely on story is not suitable for me. (There's a reason I live Final Fantasy 5 and hate Final Fantasy 7, a reason I like FF5's "Project Demi" mod (which removes the cutscenes entirely), and a reason that I tend to gravitate toward old or old-style RPGs (like Nox Archaist).
I note that Exult has a cheat that does remove reagent requirements for spells, but it doesn't quite suite my needs for 2 reasons:
1. It removes MP costs, and I find managing MP, which is limited but regenerates every hour, to be fun (unlike reagents).
2. It is only for Exult, which in many ways is not faithful to the original. In particular, last I checked they got HP and MP regen wrong. (Original: 1 HP and 1/2 used MP per hour. Exult: random amounts up to 1/3 the maximum for both HP and MP per hour.)
Sir.John: As well as: If you find paint and canvas, ofc you can paint a picture. If you mix flour and water and put it in an oven: ofc you get bread.
And, perhaps that bread could have an optional, but useful, effect. Perhaps have it restore HP, or even MP, when used.
In other words, reward the player for making bread, rather than punishing the player for not doing so.
(Also, it's perfectly reasonable to have a shop that will buy bread for more than the price of flour and water.)
Gotcha: Pretty much what Sir.John said.
I like running after deer for meat, and feeding my party now and then. Once you figure out that a certain food fills more than other food, just keep using that food. Back when I was a kid I didn't need a wiki to find out which food fills you more. (Good thing too, due to lack of an internet.)
Breath of Fire (1) does the whole "running after deer for meat" thing without making it required; instead, doing so gives you a nice consumable item that might heal your entire party or restore AP (the game's MP equivalent.)
(With that said, BoF's hunting still did have 2 issues:
1. The hunting was real-time in an otherwise turn based game.
2. If you get into a random encounter, any animals that were on the screen will disappear. There is a cheap consumable that will eliminate random encounters, but that feels more like a patch than a real solution, and it can also trivialize dungeons.)
Sir.John: maybe another game that concentrates solely on its story might be the better and more rewarding choice for you :-)
Actually, I think that Ultima 7 focuses too much on story for my tastes.
(Forgot to mention this earlier.)