organmike: As someone working on a speedrun of the game, I've found (after extensive Google searching) an exploit you can use to get a ship. It is
definitely a glitch, bug, or exploit, and it's
certainly cheating, but in this game (after having many a run end with me standing on the coast for tens of thousands of steps) I think it's worthwhile.
You need: two keys, and possibly 500gp for resurrection
- Enter Lord British's castle,
- go through the locked door in British's chamber
- go through the locked door north of there. A guard should be following you, but not attacking you.
- follow the land to the south, where you can find an unattended ship
- board the ship
- attack (not {F}ire on, but {A}ttack) the guard that's following you
- LET THE GUARDS KILL ONE OF YOUR CHARACTERS; this instantly autosaves
- Once the new party data is saved (I play a couple more rounds of combat to be sure), close the game, and reload
- Your party should be positioned on British's castle, on the Sosarian overworld,
in a ship.
Now you have a boat. And a dead party member, which may or may not be of concern to you, at the low, low cost of two keys and
not tens of thousands of passed turns.
What version did you test this on? Does this work on the DOS version? (I've only heard about this trick in the Apple 2 version.)
(It's worth noting that, even if this does work on the DOS version, if you are using the upgrade mod with the option to disable the autosave on character death, then it won't be possible, as this trick relies on the autosave working.)
Edit: One other idea: Instead of reviving the character, just create a brand new character, and use a throwaway level 1 character for this trick. If you disembark, save, and reform your party, you *should* still have the ship (though you will lose your horses, if you have any).
(This sort of autosave abuse can also be used to escape from a dungeon or from Ambrosia, where saving isn't normally possible.)