Posted November 07, 2024
I happened to find a rather interesting discussion of Ultima 3's mechanics, based on a disassembly, elsewhere on the Internet.
https://gamefaqs.gamespot.com/boards/562659-ultima-iii-exodus/80667133
Some of the interesting things I learned:
* In the DOS version, Alchemists do not get the half-thief bonus.
* There's a bug in the DOS version making bomb traps far more common and both types of poison traps incredibly rare.
* The DOS version's RNG is actually pretty good, unlike that of the NES and Amiga versions. (Amiga version isn't discussed in that thread.) On the other hand, the use of modulus makes lower rolls more common.
https://gamefaqs.gamespot.com/boards/562659-ultima-iii-exodus/80667133
Some of the interesting things I learned:
* In the DOS version, Alchemists do not get the half-thief bonus.
* There's a bug in the DOS version making bomb traps far more common and both types of poison traps incredibly rare.
* The DOS version's RNG is actually pretty good, unlike that of the NES and Amiga versions. (Amiga version isn't discussed in that thread.) On the other hand, the use of modulus makes lower rolls more common.