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Hi there, picked up the ultima games the other day and decided to play them in order. Loaded Ulitma 1 printed the manual, and the manual seems to be more a book not instructions on how to play. Ive had a look online and it seems that there should be a Player Reference Card and a Playbook?

Ive really no idea how to progress on this, ive been hammering keys, but im not sure why im doing anything or what im aiming towards.

Any help would be great.

Thanks.
This question / problem has been solved by TheKid965image
high rated
Some of the more useful keys you'll want to know about:

A - Attack (in direction)
B - Board ship or other mode of transportation
C - Cast spell (will be random unless a Wizard or Cleric)
E - Enter town, castle, or dungeon (also used to Examine odd items on the map)
K - Climb ladder (dungeons only)
Q - Quit and save game (does not exit program)
R - Ready weapon/armor/spell (W, A, S)
S - Steal (in direction; towns and castles only)
T - Talk/Transact with someone in towns or castles
X - Exit ship or other mode of transportation
Z - Statistics screen (also useful as a Pause function)

To attempt to steal items from shops in towns, move next to a tile with a letter on it and press S, followed by the arrow key in the direction of the letter tile. It doesn't always work, and if you get caught the guards will swarm on you and ANNIHILATE you, so be careful... but the rewards can be great, including high-end weapons and armor you normally wouldn't find for sale until MUCH later in the game!

To get started with the game proper, enter a castle (the one by where you start the game is good), walk up to the King inside, and (T)alk to him. When asked, say you offer (S)ervice to him and he'll give you a task; either to go to a certain location, or to slay a certain kind of monster in a dungeon. Each King in the game (there are eight in all) will give you a different assignment, and eventually you'll have to complete them all.

To gain hints for how to proceed, go to a pub in town and (T)alk to the barkeeper. It costs some money each time, but if you do it often enough you'll get some hints on how to progress, ranging from vague nudges in the right direction to explicit instructions about what you should be doing. It's advised you keep notes, unless you want to resort to FAQs or the like.

Each castle, in addition to a King, features two important NPCs, a Jester and a Princess. The latter has been locked in a cell by the former. Eventually you'll want to free a Princess, and to do that you'll have to kill the Jester to get his key. Bear in mind, however, that the palace guards don't take kindly to jester abuse...

Dungeons are semi-randomly generated based on an algorithm that appears to have something to do with the name you gave your character. It doesn't really matter which one you enter, they're all more or less identical in their basic layout. They all feature the same types of enemies on the same levels; the deeper into the earth you go, the more dangerous your foes become.

Eventually you'll have to take off to outer space and shoot down enemy fighters. I'm serious. You'll need the best armor (either a Vacuum or Reflect Suit) just to survive blastoff, and a TON of money to pay a spacedock fee. If you manage to shoot down twenty fighter craft, Star Raiders style, you'll be awarded the title of Ace and any Princess you save will tell you the game's final and most important secret. (Remember: Only the craft you launched from Earth can survive atmospheric re-entry, but only the ships you can transfer to at a spacedock have weapons.)

One final tip: If you run low on HP, there are only two ways to restore it. The first is to go to a King and offer (P)ence instead of service; the more you can give him, the more he'll restore your HP. The other way is to go into a dungeon and kill some low-level enemies near the entrance, then exit; your health will be restored upon your exit by a certain formula relating to the number of kills you recorded during that session.

Hopefully that should be enough to get you off on the right foot without resorting to a full-blown walkthrough. 8^)
Post edited June 03, 2012 by TheKid965
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TheKid965: Dungeons are semi-randomly generated based on an algorithm that appears to have something to do with the name you gave your character. It doesn't really matter which one you enter, they're all more or less identical in their basic layout. They all feature the same types of enemies on the same levels; the deeper into the earth you go, the more dangerous your foes become.
Interesting. I always thought the dungeons were static because they didn't change each time I played the game (unlike Akalabeth). Of course, I always played a character with the same name.
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TheKid965: Dungeons are semi-randomly generated based on an algorithm that appears to have something to do with the name you gave your character. It doesn't really matter which one you enter, they're all more or less identical in their basic layout. They all feature the same types of enemies on the same levels; the deeper into the earth you go, the more dangerous your foes become.
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mcmagi: Interesting. I always thought the dungeons were static because they didn't change each time I played the game (unlike Akalabeth). Of course, I always played a character with the same name.
Yeah, I had the same thing happen to me. I always gave my character the same name, and I never thought about the pseudorandom dungeon generation until I happened to try another name

The dungeons in the DOS version of Ultima I are actually glitched in two ways. The first and less dangerous way is that the generic map template for each level is, for whatever reason, different on the PC (usually consisting of long vertical halls connected by doors, instead of the empty "grid" of points seen in Akalabeth and the Apple/Atari/C64 versions. It's not a deal-breaker, but it does make dungeons a lot less interesting to explore if you ask me. The far more significant, annoying, and potentially deadly bug is that armor does not work properly when fighting in the dungeons; you take the full brunt of the damage as if you're not wearing any protection. (Armor still functions properly when fighting anywhere else, including in towns/castles or during the final battle against Mondain.) This can be worked around by simply having a TON of HP when going after the especially dangerous Balrons and Liches on the bottommost levels, but even at that, it's a risky proposition.

Curiously enough, although there have been several upgrade and/or enhancement patches released for just about every PC Ultima game ever released -- and Ultima I is no exception -- these bugs have never been swatted by anyone so far as I know. I can only assume that, as the Apple original and the Atari/Commodore ports have faded over the years into obscurity and the DOS version became the de facto "standard" edition of Ultima I, gamers who didn't know any better must have decided "that's the way it was supposed to be" and left them untouched. Weird.
The manual for Ultima II lists all the relevant keyboard commands. In addition I found this site to be quite useful:
http://shrines.rpgclassics.com/pc/ultima1/walkthrough.shtml

Keep in mind that you have to level up your HP, your stats, your strength and your weapons separately. There are experience points, but they ware useless. You will also need gold to constantly buy food and necessary items like a space shuttle, but I got enough gold leveling up the other stats, so gold was never an issue.

Leveling up your HP is the weirdest thing: You need to go into a dungeon and kill monsters, no matter what monster, only the amount of them is relevant. Once you leave the dungeo you will get a certain amount of HP based on the monsters you killed ontop of your remaining HP. There is only the 9999 limit, so anyone could reach that many HP from the bginning.
You can also buy HP from any king at something like 2pence for 4HP? Something like that, but it's more useful later on when you have tons of gold.
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count_zero99uk: Hi there, picked up the ultima games the other day and decided to play them in order. Loaded Ulitma 1 printed the manual, and the manual seems to be more a book not instructions on how to play. Ive had a look online and it seems that there should be a Player Reference Card and a Playbook?

Ive really no idea how to progress on this, ive been hammering keys, but im not sure why im doing anything or what im aiming towards.

Any help would be great.

Thanks.
What you're looking for is available here: http://www.c64sets.com/set.html?id=73&title=Ultima%20I
Thanks :-) bit late in the day, 6 years about. But thanks :P
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count_zero99uk: Hi there, picked up the ultima games the other day and decided to play them in order. Loaded Ulitma 1 printed the manual, and the manual seems to be more a book not instructions on how to play. Ive had a look online and it seems that there should be a Player Reference Card and a Playbook?

Ive really no idea how to progress on this, ive been hammering keys, but im not sure why im doing anything or what im aiming towards.

Any help would be great.

Thanks.
avatar
Calion: What you're looking for is available here: http://www.c64sets.com/set.html?id=73&title=Ultima%20I