toupz111: Aww that would be nice, thanks :)
zandrag: I don't have a ref card in my Ultima Collection CD from way back. It does discuss saving in the regular manual though. Kind of. Says, any location you enter or if you hit Q on overworld to quit, you are "shown in Lord British mirror". And when you hit J to journey forward/on the wizard automatically restores your game.
Edit: I just found my Ultima Collection. It has no digital versions of the ref card as far as I can tell. But, it did have a paper booklet Atlas (black and white not cool versions), and 48 page reference booklet.
Just checked replacementdocs.com and mocagh.org and they don't have IBM/DOS reference cards available. Mocagh has some other platform reference cards.
I'm not talking about the collection. I have the original Ultima 3 in the box it came in. I just have to dig it out of storage as I have it preserved as these run hundreds of dollars now.
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I just checked and I have the boxes for Ultima 4 and 5. My brother has the box for Ultima 3. That means it will take a long time to find it.
This is what I could find online:
https://mocagh.org/origin/u3-manual.pdf https://mocagh.org/origin/u3-spellbook2.pdf https://mocagh.org/origin/u3-spellbook1.pdf __________
Here is a list of commands
Letter Command
E Enter Enter a town, castle, dungeon or other landmark.
T Transact Use to talk to townspeople or trade with merchants.
Q Quit (and save) Use command to save your progress to disk (from the outside world only), before you quit playing. You can resume the game from this point.
C Cast Cast a magic spell. When chosen, you will be asked for the character's number (1-4) and, for some professions, whether the spell will be W/C (Wizard/Cleric).
A Attack Attempts to damage foe with "ready weapon". Must be followed by indicating the direction for the attack.
Z "Z"-tats Displays your vital statistics, possessions, and spells.
W Wear armor Outfits player with specified armor if owned.
R Get a weapon ready Equip yourself with a specific weapon for use in combat.
I Ignite torch Lights a given player's torch.
N Negate time When the proper item is found and used, time stops around the party for several turns.
P Peer at a gem With the aid of a special item, you can temporarily see a map of where the party is located. On the surface, the map is of the entire world; in a town or castle, the map shows all the inside areas; in a dungeon, all of that level is visible. Even the ladders, doors, and special objects are shown.
U Unlock Open doors if you have the key. Must be followed by direction to door and the player whose key is to be used. One use per key.
Y Yell Allows player to yell any word desired. Allows words to be screamed over a distance.
O Other command Enter any command desired during game play. Allows specific action commands in special situations or places. See the Text transcript for details.
H Hand equipment Trades equipment between two players. Followed by prompts to determine what is to be exchanged.
G Get chest Open chest. Must be followed by the number of the player who will search for traps, open the chest and acquire its contents.
S Steal Used to steal chests from behind store counters.
D Descend Climb down a ladder to the next lower dungeon level.
K "K"-limb Climb up a ladder in a dungeon.
J Join gold Gives all gold in party to player indicated. Useful for buying special items or services that are expensive.
B Board Board a frigate or mount horses.
X eXit Exit from a frigate or dismount from horses.
M Move Exchanges the positions of any two players within the party.
F Fire Fire a ship's cannons (after boarding) in direction indicated. Has a range of three tiles. Any enemy killed with ship's cannon yields neither treasure nor experience!
L Look Identifies an object in a specified direction. Look is particularly useful before entering unknown places or terrain.
V Volume Depending on the game version, either it toggles sound effects on and off, or it changes volume between 100%, 50%, and 25%.