Posted November 06, 2015
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In general, look for oddities, just like in other old games. If the walls change overarching pattern in a large swath, it probably isn't a clue. If a narrow hallway suddenly ends in a dead end, especially if your map indicates a room might be on the other side of the wall, then use the Look command to check out the walls. Is there a small patch of different wall design stuck randomly in between an otherwise unbroken wall pattern? Look it over. Does the wall seem to be randomly different in one small area along a wall that otherwise looks like it should continue unbroken? Look it over. Just one small section of vines on the wall? Look it over.
If two walls form a corner, and the pattern changes after rounding the corner? Probably not a concern. Things look a little odd (like ripples) all up and down a sort of diagonally place wall? Probably not a concern.
These aren't rules, just some guidelines on things to look for.
But keep finding reasons to come back to upper floors. You have to work to find these talismans!
I just found the false walls thing in the maze and other places, so that was handy advice- thanks!
Looking at the map still seems like the most foolproof method though. Even when I know where the doors are, they really blend in considering the size of the game and sheer amount of endless stone walls it contains.
By the way (SPOILERS) apparently Zak has one of the talismans, but all I get is an offer to trade lanterns with him. How do I get him to give it to me?