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Tafferwocky: Yeah starting to understand the vocab, but wish it was like Arx Fatalis- there all the runes were latin words, a language I understand and can sort of speak. This is a bit weird, despite some things (Flam) that make sense. I found a couple more spell notes around just now, but again a lot haven't been covered in-game.
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Bookwyrm627: Keep in mind that if you are only on the 4th floor, even if you've investigated every nook and cranny you're still only halfway through the game. ;)

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Tafferwocky: The map trick seems to work for doors. The pattern change is hard to spot and pattern changes anyway sometimes, like on slopes. That's just confusing.
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Bookwyrm627: Be advised that this method isn't perfect. There are a few secret doors that have a sort of false wall covering them, and you have to "Look" (though "Use" might work too) at the wall to "remove" the false wall (it will disappear); you won't hang on that door just running along the edge of the wall (at least while the false wall section is in place). Also, there are some areas with lots of sharp angles and uneven floors (ex. Maze of Silas) that make this method impractical as well.

In general, look for oddities, just like in other old games. If the walls change overarching pattern in a large swath, it probably isn't a clue. If a narrow hallway suddenly ends in a dead end, especially if your map indicates a room might be on the other side of the wall, then use the Look command to check out the walls. Is there a small patch of different wall design stuck randomly in between an otherwise unbroken wall pattern? Look it over. Does the wall seem to be randomly different in one small area along a wall that otherwise looks like it should continue unbroken? Look it over. Just one small section of vines on the wall? Look it over.

If two walls form a corner, and the pattern changes after rounding the corner? Probably not a concern. Things look a little odd (like ripples) all up and down a sort of diagonally place wall? Probably not a concern.

These aren't rules, just some guidelines on things to look for.
Level 5 now :-)

But keep finding reasons to come back to upper floors. You have to work to find these talismans!

I just found the false walls thing in the maze and other places, so that was handy advice- thanks!

Looking at the map still seems like the most foolproof method though. Even when I know where the doors are, they really blend in considering the size of the game and sheer amount of endless stone walls it contains.

By the way (SPOILERS) apparently Zak has one of the talismans, but all I get is an offer to trade lanterns with him. How do I get him to give it to me?
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Tafferwocky: By the way (SPOILERS) apparently Zak has one of the talismans, but all I get is an offer to trade lanterns with him. How do I get him to give it to me?
One of the little lights he offers to trade is the talisman you seek.
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Tafferwocky: By the way (SPOILERS) apparently Zak has one of the talismans, but all I get is an offer to trade lanterns with him. How do I get him to give it to me?
Accept his offer to trade; generally when someone offers to trade (regardless of how they say it), accepting will bring up the trade options.

If you know that he has it, then you should have a good idea of what it is. Remember that a stack of fish can make for an excellent trade good, he mentioned that he's hungry, and there just so happens to be a fishable stream in his room...

On a completely unrelated note, one thing to acquire early, and never lose track of, is a fishing pole. ;)
Post edited November 06, 2015 by Bookwyrm627