pocococo: but how would you compare Black Gate and Serpent Isle against each other?
BaronCappuccino: I've played The Black Gate way more, because I constantly restart games. It's been a long time since I've even played Serpent Isle. I suppose I'll order them accordingly. While I own every Ultima on GoG, not all have gotten thorough play. My ranking is more a measure of time invested - excepting Akalabeth, which I played quite a bit when it was on iOS. I also debated the position of 6 and 7. I played a lot more of 6, especially since it was also on SNES, if I recall. It was the first RPG I can remember that punished me for taking everything that wasn't nailed down. Actually, that might have been Ultima III's distinction on NES. I didn't start ravenously trying to accumulate all my nostalgia till I heard of GoG, to be honest, several years ago, pretty much grabbing everything Ultima and Might & Magic.
Worth noting that console ports of Ultima games are often quite different from their computer counterparts, and hence should be ranked differently.
In summary:
* Ultima 3 NES is similar to the PC version, but there are some significant differences, like the fact that the enemies you face on the overworld depend on your level, and that there are extra items, many of them required (to replace "O)ther command" and "Y)ell"). I prefer PC here, mainly because druids are decent on PC, but not NES (where they lost their fast MP recovery).
* Ultima 4 NES: A rather different experience from the PC version. I can't really rank one above the other; they're just so different, eand each excels in ways the other version does not. I find that combat is much less random on NES, but the dungeons aren't as interesting. (Also, talking is handled JRPG-style, so no choosing what to say.)
* Ultima 4 SMS: An improvement over the PC version, with some quality-of-life improvements. The drawbacks are that you can't just ask everyone about the rune (for example), as you need to learn what keywords go to which person (as there's no keyboard), and that, for whatever reason, dungeons lack the 3D view.
* Ultima 5 NES: This game is kusoge. In other words, any reasonable ranking of the Ultima games that includes this version is going to put it at or near the end of the list. It's the one port that isn't worth playing.
* Ultima 6 SNES: Simplified compared to the PC version (can't attack friendly characters, some spells missing, that sort of thing), but the core game is unchanged, and even the graphics and music are intact. (Ultima 6 SNES and Ultima 4 SMS are the only console ports to retain the original music.)
* Ultima 7 SNES: This isn't the same game as the PC version. It's generally considered to be not as good, but none of the issues I had with the PC version are present here.