Magic is an all-purpose utility skill in the Ultima Underworld games, and even if you have a heavy focus in the skill, it doesn't hurt to have at least a few points spread around in other things that you'll often find yourself doing, since using magic all the time will be inconvenient and potentially impractical.
For example, a few points in Acrobatics will allow you to jump/fall down places that would otherwise be damaging or require the use of Slow Fall - and if it happens by surprise, you won't have time to cast the latter. Likewise, you'll probably end up swimming enough to make a small investment worthwhile.
I've found that the three best uses for magic are combat buffs, utility effects that can't be replicated with skills (like flight, which is REALLY useful in some places), and in the case of UW2, repairing/enchanting your own items (since the repair skill is unreliable even when maxed out). Even playing as a mage, those are usually your best options; blasting your way through everything would be prohibitively mana-costly.
Post edited August 22, 2012 by Garran