TheButterdragon: Planning on going into the Ultima series for the very first time and I have no idea where I'm starting. I've been a little spoilt by Infinity Engine games and I only knew how to get into those via experience with ADnD, so I don't know where to begin.
How much reading will I have to do in advance? I understand the controls are a little archaic but what should I know? Will I need to be intimately familiar with the manual and maps and more? Are there any mods, remakes, updates or alternate versions I should know about for parts of the series?
Any advice and help is greatly appreciated - I'm on hiatus from running through the Baldur's Gate Trilogy until I can find out how to fix a glitch I've run into too late in the game to reinstall it and I thought I'd explore Ultima in the meantime, since it's long overdue for me to try it.
Here are my thoughts:
First, the earliest games of the series are really primitive. Ultima 1 and 2, for example, don't even have a Maximum HP stat.
Second, when starting a new game for Ultima 4-6 (maybe 9 as well?), avoid choosing the Humility choice at character creation unless you want to make the game harder.
Third, one thing I have noticed is that each game in the series (starting from at least the 4th game) has one significant annoyance that the predecessor did not have. Essentially, later games typically require micromanagement of things that weren't necessary in earlier games in the series.
Anyway, here are my thoughts on the games in the series and their accessability:
Ultima 1: The reference card is all you really need. One useful tip: The first thing you should do after buying equipment is go into the nearest dungeon. In a dungeon, your food drops more slowly (0 food = instant game over), and when you leave, you gain hit points based on the number of enemies you killed.
Ultima 2: I haven't played this much, but it is generally considered the worst in the series.
Ultima 3: You will want to know which classes have what traits and which stat to raise for MP. You will need to look at the manual or experiment to see which spell does which, but unlike later games in the series, the only thing you need to cast a spell is MP, which regenerates. One thing of note: A Druid needs only one mental stat to get maximum MP, but the other one will help her regenerate MP faster.
Ultima 4: Here you start having to mix reagents to cast spells. The reference card is essential to know what to mix for each spell, as well as what the controls are. The manual isn't necessary, though it is the only place where there is any clue about the Undead spell (whose formula you are meant to figure out on your own). The other thing is that adhering to the 8 virtues is important, unlike in earlier games in the series.
Ultima 5: Again, the reference card is needed for mixing spells. Note that in this game (as well as in 6 and 7), you can't cast spells higher than your level. Some text is written in runes, and (unlike later in the game) some of it is actually important (like the coordinates that the Sextant gives).
Ultima 6: The keyboard controls have been simplified, so once you get used to them the reference card isn't as important. Also, while you still need reagents, you no longer need to mix them manually, and when you go to cast a spell, the game tells you the number of casts remaining with your reagent inventory. One tip: I recommend turning off the ally AI (you can in this game, unlike in 7), and note that the game starts in combat mode.
Ultima 7: This game is highly praised by many, but it has some annoying issues. The combat is really terrible (the series switched to real time combat, and the switch did not go well), and inventory management is a pain. It doesn't help that you need to manually feed hungry characters from your inventory (Serpent Isle added a key you can press to feed characters without having to hunt through your inventory), which is a real pain. Spellcasting is like in Ultima 6.
I haven't played past that, mainly because they took away the option to play as a female character in 8 and 9, and the Ultima Collection I have did not contain 9 (I think it was actually released before 9).