Posted December 27, 2014
For those who don't know, the original Ultima was never ported to PC. What we have on GOG is a remake that was made six years after the original, after Ultima's 1 through 4 had already been released.
The true original is on Apple II, which was published by California Pacific Computer in 1981. I'm trying to play through it on AppleWin, but it's a rough experience.
Finding "pristine" images that work is tough. The rampant piracy scene really did a number on preservation; just about everything floating around on the Internet is either cracked (often with obnoxious loaders), buggy, corrupt, has saves, or a combination of the above.
The images I'm using seem good enough. I can start a new character, save the character to disk 2, then start a new game. But there is a big problem - if I save with the 'Q' key and try to load the save later, AppleWin just freezes. So I have to use emulator quicksaves.
Another weird issue, and maybe this is just a bug from the original game - if I take the disk images in their pristine state and try to continue a previous game without generating a new character, it plops me in the middle of the ocean, dead on arrival. Then I resurrect onto an island with a signpost. I appear to have no name, no inventory, and be a Level 1 Lizard Peasant.
Actually playing the game is a bit agonizing. Every move redraws the screen, and at the default speed it is SLOW. This is especially painful in dungeons, where standing still and attacking enemies makes the screen redraw with each attack. And at higher speeds, it's liable to auto-pass my turn, since input is timed.
There was one other thing I've experienced that never happened in the remake. I was wandering to the Mines of Mt. Drash, cut through the forest, and hidden archers, previously invisible, started shooting at me from the woods. And the icon for them actually looked like little men hiding in the trees, rather than light dots. But I couldn't seem to counter-attack; even though I was adjacent, it kept saying "OUT OF RANGE" or something like that, and I could not move any closer. So I died. This was also where I learned that manual saving does not work, because when I rebooted and tried to continue, the game just froze.
On the second attempt I did not encounter archers. But after clearing out a good portion of Level 1 in the dungeon, I fell into a trap and landed in Level 2 where I got killed by rangers and orcs.
Maybe I'll keep trying and see if I get anywhere. The DOS remake is clearly a lot more polished and more convenient to play. But if anyone else has played this version and knows what they are doing, I'd like to know if my experiences are normal or abnormal. Especially on the lack of saving.
The true original is on Apple II, which was published by California Pacific Computer in 1981. I'm trying to play through it on AppleWin, but it's a rough experience.
Finding "pristine" images that work is tough. The rampant piracy scene really did a number on preservation; just about everything floating around on the Internet is either cracked (often with obnoxious loaders), buggy, corrupt, has saves, or a combination of the above.
The images I'm using seem good enough. I can start a new character, save the character to disk 2, then start a new game. But there is a big problem - if I save with the 'Q' key and try to load the save later, AppleWin just freezes. So I have to use emulator quicksaves.
Another weird issue, and maybe this is just a bug from the original game - if I take the disk images in their pristine state and try to continue a previous game without generating a new character, it plops me in the middle of the ocean, dead on arrival. Then I resurrect onto an island with a signpost. I appear to have no name, no inventory, and be a Level 1 Lizard Peasant.
Actually playing the game is a bit agonizing. Every move redraws the screen, and at the default speed it is SLOW. This is especially painful in dungeons, where standing still and attacking enemies makes the screen redraw with each attack. And at higher speeds, it's liable to auto-pass my turn, since input is timed.
There was one other thing I've experienced that never happened in the remake. I was wandering to the Mines of Mt. Drash, cut through the forest, and hidden archers, previously invisible, started shooting at me from the woods. And the icon for them actually looked like little men hiding in the trees, rather than light dots. But I couldn't seem to counter-attack; even though I was adjacent, it kept saying "OUT OF RANGE" or something like that, and I could not move any closer. So I died. This was also where I learned that manual saving does not work, because when I rebooted and tried to continue, the game just froze.
On the second attempt I did not encounter archers. But after clearing out a good portion of Level 1 in the dungeon, I fell into a trap and landed in Level 2 where I got killed by rangers and orcs.
Maybe I'll keep trying and see if I get anywhere. The DOS remake is clearly a lot more polished and more convenient to play. But if anyone else has played this version and knows what they are doing, I'd like to know if my experiences are normal or abnormal. Especially on the lack of saving.