Posted December 16, 2013
What I have to say here is likely as unimportant as any sort of fanboy blather can be, but I want to say it just the same. While a good many people had their first RPG experiences with the D&D games of TSR and related experiences, the Ultima series, starting with Ultima VI: The False Prophet, was my gateway to those strange and wonderful worlds that fantasy RPGs can deliver. That it placed particular emphasis on universal virtues as well as tackling (in very subtle ways) the issues of environmentalism, racism, false religions, and the worth of alien cultures was a bonus to me, still making it stand out after all these years.
Some of my most treasured moments involved me exploring a dungeon to not slay the evil wizard but to save someone else's life or make peace between enemies. By the time of Ultima IV, it was a series that was beginning to truly think outside the box and I'm glad to have played it. It certainly suggested no shortage of possibilities when it comes to gameplay.
Some of my most treasured moments involved me exploring a dungeon to not slay the evil wizard but to save someone else's life or make peace between enemies. By the time of Ultima IV, it was a series that was beginning to truly think outside the box and I'm glad to have played it. It certainly suggested no shortage of possibilities when it comes to gameplay.