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Been avoiding this title since it says "real-time" strategy. Today GOG said it featured ""active pause" real-time".

Could someone try to give a short simple explanation of this? Spontaneously, I'd say it sounds like the pausable real-time combat from the Baldur's gate series. If that's the case then this game might be something for me. If it's more like "real" real-time strategy then it might not be. Can someone explain and advice?
Post edited August 03, 2011 by Retroguiden
This question / problem has been solved by JMichimage
Real Time With Pause means the following.
Any time in the game (or when certain events, like "soldier under fire" occur), you can pause the time flow, and issue orders to your team. You can take as much time as you like, planning and replanning. When you are satisfied (or just need time to pass), you leave pause mode in one of 3 possible speeds, slow/normal/fast, and your plan is executed, along with the enemies'. To long since I've played BG so I can't recall the method it used, but the UFO series are not true Real Time games. They are also not Turn Based ones.
So, tl;dr version
You can issue commands with the game paused, and they are executed in realtime.
The game starts paused. You give a series of orders to each of your squad members, unpause, watch the battle. You can pause it again at any time to give new or adjust existing orders. When any one of your soldiers have no more orders, spots a new enemy, or something else unforseen happens, the game also pauses.
That said, you still can give orders in real time, even to multiple units simultaneously.
So yeah, it's probably more or less like Baldur's gate.
Thanks to the both of you. From what I can tell it's as I suspected more or less like battles in Baldur's gate which will suit me very well. GOG, I think we have a deal! :)
Manual:
SAS
UFO: Aftershock uses the Simultaneous Action System (or SAS for short) for controlling your squad in combat. The basic premise of the system is a simple one: you have to plan a string of actions – go here, take the gun, fire at the enemy – for all your soldiers and then press the Run button. Your squad executes your orders until one of the following happens:
- One or more soldiers complete all planned actions.
- Some planned action cannot be completed (e.g. the enemy hides and it is no longer possible to attack it).
- Something important happens (e.g. a new enemy is spotted, a soldier is attacked, etc.)
- You pause the game.
Whatever the cause, the game stops running and the soldier ‘responsible’ for it (i.e. the one who completed the plan, whose plan was interrupted, or who spotted the enemy) informs you. You can now review all your plans, amend them as needed and then run the game again.
See the Options Screen to modify actions when the game pauses.
Post edited August 04, 2011 by ERISS