Posted December 16, 2009
After Aftermath, when UFO: Aftershock was released, you couldn't play with: It was buggy, slow, and starforced. I was utterly upset, and didn't buy the next UFO, Afterlight, until it was very cheap to reimburse myself.
(In order to finishing Aftershock, Altar had to work 2 months for free for Cenega, but they didn't succeed in.)
Now, patched, without drm, many bugs remain, but the game can be played.
On the paper, Aftershock, the second After:X, is the worst of the three:
Still buggy, no sky fighters, no blood, no animations, no trashy nor toony as you prefer among the two moods, still 1024x768 max, infinitely long, ...
But, I no longer play Aftermath nor Afterlight, and I have at now still two Aftershock ongoing games on my PC... (one is a beta-test for a secret project, hush). I liked Aftermath and Afterlight, but I prefer Aftershock!
Aftershock has many flaws. The other two Afters have less flaws, but for me they are worst.
You can't have "I'm a Rambo genius jack-of-all-trade I know and do all" soldiers, you have no toony toons with caricatural faces, you don't have to foresee all the many skills of 33 base members.
I think the game is more intelligent than AM, and more fun than AL. Aftershock is among my prefered games...
To improve your play pleasure, use that:
. The good guide: http://forum.altargames.com//index.php?showtopic=1862
. Better sounds: http://www.strategycore.co.uk/files/index.php?dlid=527
. Far better armor colors:
for Humans: http://www.strategycore.co.uk/files/index.php?dlid=330
for Cyborgs: http://www.strategycore.co.uk/files/index.php?dlid=334
for Psionics: http://www.strategycore.co.uk/files/index.php?dlid=333
N.B.: X-COM fans, beware: The After games are not X-COM games! You could be very disappointed.
No turn by turn, almost no economy, conceptual games instead of rich ones.
But, I'm fed up with x-com turn-by-turn, and didn't really like its economy, and I like much non developped concepts when they are very good.
(In order to finishing Aftershock, Altar had to work 2 months for free for Cenega, but they didn't succeed in.)
Now, patched, without drm, many bugs remain, but the game can be played.
On the paper, Aftershock, the second After:X, is the worst of the three:
Still buggy, no sky fighters, no blood, no animations, no trashy nor toony as you prefer among the two moods, still 1024x768 max, infinitely long, ...
But, I no longer play Aftermath nor Afterlight, and I have at now still two Aftershock ongoing games on my PC... (one is a beta-test for a secret project, hush). I liked Aftermath and Afterlight, but I prefer Aftershock!
Aftershock has many flaws. The other two Afters have less flaws, but for me they are worst.
You can't have "I'm a Rambo genius jack-of-all-trade I know and do all" soldiers, you have no toony toons with caricatural faces, you don't have to foresee all the many skills of 33 base members.
I think the game is more intelligent than AM, and more fun than AL. Aftershock is among my prefered games...
To improve your play pleasure, use that:
. The good guide: http://forum.altargames.com//index.php?showtopic=1862
. Better sounds: http://www.strategycore.co.uk/files/index.php?dlid=527
. Far better armor colors:
for Humans: http://www.strategycore.co.uk/files/index.php?dlid=330
for Cyborgs: http://www.strategycore.co.uk/files/index.php?dlid=334
for Psionics: http://www.strategycore.co.uk/files/index.php?dlid=333
N.B.: X-COM fans, beware: The After games are not X-COM games! You could be very disappointed.
No turn by turn, almost no economy, conceptual games instead of rich ones.
But, I'm fed up with x-com turn-by-turn, and didn't really like its economy, and I like much non developped concepts when they are very good.