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Or, in other words, a bit of the opposite to UFO: Aftershock. The soldier development mechanics is much better, with no limit as to how trained your soldier can be. The same mechanics also applies to non-soldier characters - a nice touch. The cartoon graphics takes some time to get used to, but it fits here.
On the other hand, the game story is much more linear than UFO:AS: basically, a few surprises in the storyline would be a nice touch. Also, the game quickly gets to be a bit repetitive, much more so than UFO:AS.
One big plus for UFO:AL is, the game never crashes - most of the UFO:AS bugs have been squashed. One small minus is, some memory leaks remained - the game runs slower and slower, until yuou quit and restart it.