Posted January 01, 2020
high rated
Changelog for B125 (28 December 2019) - Part I:
Improvements:
- Complete rework of how new game is started. Player is now asked to choose a starting scenario with specific u-boat and create the starting skipper. It's the "Immersive Start" from the roadmap.
- Added "Continue" button to the main menu.
- Main menu displays information about the last played session - u-boat's name, skipper name, date and active assignment.
- Dynamically compressed textures are now cached on the hard drive to improve loading times and performance. Cache size is configurable in the video settings (200 MB by default). Cache for the most commonly used texture combinations is prebuilt into the game files.
- Added iron sight view for MG C/30, 43U and 8.8 cm deck gun.
- Sailors that are manning AA guns with officer now follow his orders instead of always choosing targets for themselves. Fix: They could also not fire at all, if their gun was previously manned by the officer.
- Attempts at researching technologies that historically appeared much later now take twice more time.
- 43U gun was reworked and is now operated in a historically correct way. More upgrades are planned later.
- Player's flotilla base is now marked with a star on the map.
- New icons for HQ tasks.
- (Preview 10, 19.12.2019 17:45) New UI for entering areas.
- (Preview 10, 19.12.2019 17:45) Added promotion feature that allows to promote sailors to officers (at a cost of 1 reputation point) and officers to skipper, but at a given time only one skipper can be present.
- (Preview 10, 19.12.2019 17:45) Officers now usually won't appear among recruits in ports unless player has less officers than there is space for them on the deck.
- (Preview 10, 19.12.2019 17:45) Spies and war correspondents now appear among portraits and have a special class icon for easy distinction.
- (Preview 10, 19.12.2019 17:45) Ship rewards were decreased by 40% to make rewards for assignments stand out more.
- (Preview 12, 20.12.2019 13:10) Added collision damage. It has to be manually enabled in the realism settings and will remain marked as experimental for some time.
Mission overhaul:
- (Preview 10, 19.12.2019 17:45) New mission selection screen and new mission completion / summary screen.
- (Preview 10, 19.12.2019 17:45) Added battleship presence mission intelligence.
- (Preview 10, 19.12.2019 17:45) War correspondent may join your crew during certain assignments and write a publication about your unit.
- (Preview 10, 19.12.2019 17:45) Added increased aircraft or warship activity mission intelligence.
- (Preview 10, 19.12.2019 17:45) Some missions will allow you to test experimental equipment.
- (Preview 10, 19.12.2019 17:45) Added weather forecasts for some assignments.
- (Preview 10, 19.12.2019 17:45) Patrol assignments now have additional objective of sinking specified GRT for an additional reward.
- (Preview 10, 19.12.2019 17:45) Player is much less likely to get a flotilla change assignment soon after changing the flotilla. Many tweaks related to this type of assignments. For example, player is now much less likely to be directed from French ports back to Germany.
Rewards overhaul:
- (Preview 10, 19.12.2019 17:45) Added 17 decorations for officers to the game along with a cutscene for gaining them.
- (Preview 10, 19.12.2019 17:45) New officers may join the crew after completing certain assignments.
- (Preview 10, 19.12.2019 17:45) Technology boosts, if tested experimental equipment during missions.
- (Preview 10, 19.12.2019 17:45) Reputation is no longer a reward for standard assignments. Only additional, harder objectives yield reputation points.
- (Preview 13, 23.12.2019 17:15) Decorations received by an officer are now displayed in the character screen.
New equipment:
- (Preview 10, 19.12.2019 17:45) T5 Zaunkönig homing torpedoes.
Simulation:
- Papenberg gauge and inclinometer in the control room are now functional and look better.
- Echosounder could end up displaying a wrong value on its scale, if difference between measurements was very high. It also looks much better and is more readable.
- One of the rudder angle indicators in the control room wasn't functional.
- All engine RPM meters are now coded and functional. Added missing RPM meters for the starboard in engine room and stern torpedo room. They aren't present in U-995 museum, but they had to be there.
New ship classes:
- C3 large freighters (produced since late 1940).
- Kirov-class cruisers (they can be encountered as an escort of Arctic convoys).
Sandbox:
- Added JW and SR late war convoys.
Graphics:
- Upgrades to most of the u-boat interior and hull textures and some geometry improvements.
- Certain clothes had improved geometry and textures: sweaters, headphones, some shirts and cook's apron.
- Added new main menu style with different music theme and camera. It's used interchangeably with the old one. Specific style can be forced in the "Video" settings.
- Improved textures for the submarine pen in the main menu.
- Glass on meters wasn't rendered correctly.
- Objects that fade under cursor like the attack periscope well in the control room and beds in the bow torpedo room were sometimes not casting shadows. This problem was permanent until the game was restarted.
- Removed shadow casting workaround for older NVidia drivers. It had negative effect on performance, but is no longer necessary on the latest drivers.
- Adjusted postprocessing settings for the new textures. These textures contain more reflective surfaces and bloom was too strong.
- Character faces improvements.
- Changed texture compression library from LibSquish to much newer NVTT. It's faster and produces less compression artifacts.
- Performance and memory usage optimizations related to reflections.
- Lens flares were rendering into some of the reflections, while it's not wanted there.
- Beards now use the same color as the hair instead of having always the same color.
Fixes:
- Game states saved while escort carriers were present in the scene could not load.
- Cursor was using a wrong texture after the game started until something was hovered.
- Character's age is now computed dynamically from the birth date instead of keeping it as a static value.
- If game data files are locked by another program, game now informs the player about the problem and quits instead of quietly running in a corrupted state.
- Label fixes on all port-side engine telegraphs.
- Small character animation alignment fixes.
- Fixed graphic glitch on the conning tower hatch that was appearing at periscope depth.
- Background work threads have their priority adjusted dynamically. This noticeably decreases occasional performance drops during normal gameplay and also makes loading a bit faster.
- Much better logging for async tasks. Added timeout for such tasks to recover from infinite loops and thread locks.
- Bed animations updates that fix characters levitating a bit above the beds.
- Conning tower guns didn't had recoil due to initialization bug. General upgrades to recoil code to make it feel more right.
- Fixed synchronization between character and MG C/30 gun. There was a noticeable delay between their animations.
- Ignoring resolution change popup for the displayed time limit would correctly cancel the resolution change, but also keep the confirmation popup on the screen.
- Certain objects were disappearing in the section view at the closest zoom level.
- It was possible to assign two officers to the hydrophone, while the second slot was meant only for officer's helper. This situation could lead to a few problems.
- Headquarters music theme wasn't always being enabled.
- Many fixes to MG C/30 on NPC u-boats. They weren't used properly.
- Depth displayed in map UI now has a much better precision.
- AI land avoidance algorithm could work improperly, if port was present in the scene.
- Wilhelmshaven had too strict level of detail settings and buildings were disappering too fast when zooming out the map.
- Upper starboard beds could remain visible in the section view after loading a game state with a character sleeping there.
- Recruitment officer was often talking with the officer without facing him.
- Main menu shadows were becoming a bit off after entering gameplay and leaving back.
- Fixes to clipping between certain options in the character customization.
- Many fixes to problems in the code which symptoms are unknown.
- (Preview 2, 20.11.2019 23:05) Fix for being unable to take an assignment.
- (Preview 2, 20.11.2019 23:05) Fix for missing cache folder.
- (Preview 3, 21.11.2019 14:35) Unity mod template wasn't up to date.
- (Preview 3, 21.11.2019 14:35) "Torpedo" command in console wasn't working.
- (Preview 3, 21.11.2019 14:35) Ships were having a wrong center of mass after taking any kind of damage.
- (Preview 4, 22.11.2019 13:30) Launcher wasn't working on Windows 7 and earlier versions.
- (Preview 4, 22.11.2019 13:30) Important security upgrade for scripting mods.
- (Preview 4, 22.11.2019 13:30) Multiple fixes to Unity mod project template.
- (Preview 5, 25.11.2019 22:45) Gyrocompass repeaters around the boat had various problems that were making them work unreliably or not at all.
- (Preview 5, 25.11.2019 22:45) Research penalty for researching technologies ahead of time wasn't applied.
- (Preview 5, 25.11.2019 22:45) Increased flooding tolerance for the navigator's table.
- (Preview 5, 25.11.2019 22:45) Star on the port icon on the map wasn't moving to the new port after player changed his flotilla in assignment.
Improvements:
- Complete rework of how new game is started. Player is now asked to choose a starting scenario with specific u-boat and create the starting skipper. It's the "Immersive Start" from the roadmap.
- Added "Continue" button to the main menu.
- Main menu displays information about the last played session - u-boat's name, skipper name, date and active assignment.
- Dynamically compressed textures are now cached on the hard drive to improve loading times and performance. Cache size is configurable in the video settings (200 MB by default). Cache for the most commonly used texture combinations is prebuilt into the game files.
- Added iron sight view for MG C/30, 43U and 8.8 cm deck gun.
- Sailors that are manning AA guns with officer now follow his orders instead of always choosing targets for themselves. Fix: They could also not fire at all, if their gun was previously manned by the officer.
- Attempts at researching technologies that historically appeared much later now take twice more time.
- 43U gun was reworked and is now operated in a historically correct way. More upgrades are planned later.
- Player's flotilla base is now marked with a star on the map.
- New icons for HQ tasks.
- (Preview 10, 19.12.2019 17:45) New UI for entering areas.
- (Preview 10, 19.12.2019 17:45) Added promotion feature that allows to promote sailors to officers (at a cost of 1 reputation point) and officers to skipper, but at a given time only one skipper can be present.
- (Preview 10, 19.12.2019 17:45) Officers now usually won't appear among recruits in ports unless player has less officers than there is space for them on the deck.
- (Preview 10, 19.12.2019 17:45) Spies and war correspondents now appear among portraits and have a special class icon for easy distinction.
- (Preview 10, 19.12.2019 17:45) Ship rewards were decreased by 40% to make rewards for assignments stand out more.
- (Preview 12, 20.12.2019 13:10) Added collision damage. It has to be manually enabled in the realism settings and will remain marked as experimental for some time.
Mission overhaul:
- (Preview 10, 19.12.2019 17:45) New mission selection screen and new mission completion / summary screen.
- (Preview 10, 19.12.2019 17:45) Added battleship presence mission intelligence.
- (Preview 10, 19.12.2019 17:45) War correspondent may join your crew during certain assignments and write a publication about your unit.
- (Preview 10, 19.12.2019 17:45) Added increased aircraft or warship activity mission intelligence.
- (Preview 10, 19.12.2019 17:45) Some missions will allow you to test experimental equipment.
- (Preview 10, 19.12.2019 17:45) Added weather forecasts for some assignments.
- (Preview 10, 19.12.2019 17:45) Patrol assignments now have additional objective of sinking specified GRT for an additional reward.
- (Preview 10, 19.12.2019 17:45) Player is much less likely to get a flotilla change assignment soon after changing the flotilla. Many tweaks related to this type of assignments. For example, player is now much less likely to be directed from French ports back to Germany.
Rewards overhaul:
- (Preview 10, 19.12.2019 17:45) Added 17 decorations for officers to the game along with a cutscene for gaining them.
- (Preview 10, 19.12.2019 17:45) New officers may join the crew after completing certain assignments.
- (Preview 10, 19.12.2019 17:45) Technology boosts, if tested experimental equipment during missions.
- (Preview 10, 19.12.2019 17:45) Reputation is no longer a reward for standard assignments. Only additional, harder objectives yield reputation points.
- (Preview 13, 23.12.2019 17:15) Decorations received by an officer are now displayed in the character screen.
New equipment:
- (Preview 10, 19.12.2019 17:45) T5 Zaunkönig homing torpedoes.
Simulation:
- Papenberg gauge and inclinometer in the control room are now functional and look better.
- Echosounder could end up displaying a wrong value on its scale, if difference between measurements was very high. It also looks much better and is more readable.
- One of the rudder angle indicators in the control room wasn't functional.
- All engine RPM meters are now coded and functional. Added missing RPM meters for the starboard in engine room and stern torpedo room. They aren't present in U-995 museum, but they had to be there.
New ship classes:
- C3 large freighters (produced since late 1940).
- Kirov-class cruisers (they can be encountered as an escort of Arctic convoys).
Sandbox:
- Added JW and SR late war convoys.
Graphics:
- Upgrades to most of the u-boat interior and hull textures and some geometry improvements.
- Certain clothes had improved geometry and textures: sweaters, headphones, some shirts and cook's apron.
- Added new main menu style with different music theme and camera. It's used interchangeably with the old one. Specific style can be forced in the "Video" settings.
- Improved textures for the submarine pen in the main menu.
- Glass on meters wasn't rendered correctly.
- Objects that fade under cursor like the attack periscope well in the control room and beds in the bow torpedo room were sometimes not casting shadows. This problem was permanent until the game was restarted.
- Removed shadow casting workaround for older NVidia drivers. It had negative effect on performance, but is no longer necessary on the latest drivers.
- Adjusted postprocessing settings for the new textures. These textures contain more reflective surfaces and bloom was too strong.
- Character faces improvements.
- Changed texture compression library from LibSquish to much newer NVTT. It's faster and produces less compression artifacts.
- Performance and memory usage optimizations related to reflections.
- Lens flares were rendering into some of the reflections, while it's not wanted there.
- Beards now use the same color as the hair instead of having always the same color.
Fixes:
- Game states saved while escort carriers were present in the scene could not load.
- Cursor was using a wrong texture after the game started until something was hovered.
- Character's age is now computed dynamically from the birth date instead of keeping it as a static value.
- If game data files are locked by another program, game now informs the player about the problem and quits instead of quietly running in a corrupted state.
- Label fixes on all port-side engine telegraphs.
- Small character animation alignment fixes.
- Fixed graphic glitch on the conning tower hatch that was appearing at periscope depth.
- Background work threads have their priority adjusted dynamically. This noticeably decreases occasional performance drops during normal gameplay and also makes loading a bit faster.
- Much better logging for async tasks. Added timeout for such tasks to recover from infinite loops and thread locks.
- Bed animations updates that fix characters levitating a bit above the beds.
- Conning tower guns didn't had recoil due to initialization bug. General upgrades to recoil code to make it feel more right.
- Fixed synchronization between character and MG C/30 gun. There was a noticeable delay between their animations.
- Ignoring resolution change popup for the displayed time limit would correctly cancel the resolution change, but also keep the confirmation popup on the screen.
- Certain objects were disappearing in the section view at the closest zoom level.
- It was possible to assign two officers to the hydrophone, while the second slot was meant only for officer's helper. This situation could lead to a few problems.
- Headquarters music theme wasn't always being enabled.
- Many fixes to MG C/30 on NPC u-boats. They weren't used properly.
- Depth displayed in map UI now has a much better precision.
- AI land avoidance algorithm could work improperly, if port was present in the scene.
- Wilhelmshaven had too strict level of detail settings and buildings were disappering too fast when zooming out the map.
- Upper starboard beds could remain visible in the section view after loading a game state with a character sleeping there.
- Recruitment officer was often talking with the officer without facing him.
- Main menu shadows were becoming a bit off after entering gameplay and leaving back.
- Fixes to clipping between certain options in the character customization.
- Many fixes to problems in the code which symptoms are unknown.
- (Preview 2, 20.11.2019 23:05) Fix for being unable to take an assignment.
- (Preview 2, 20.11.2019 23:05) Fix for missing cache folder.
- (Preview 3, 21.11.2019 14:35) Unity mod template wasn't up to date.
- (Preview 3, 21.11.2019 14:35) "Torpedo" command in console wasn't working.
- (Preview 3, 21.11.2019 14:35) Ships were having a wrong center of mass after taking any kind of damage.
- (Preview 4, 22.11.2019 13:30) Launcher wasn't working on Windows 7 and earlier versions.
- (Preview 4, 22.11.2019 13:30) Important security upgrade for scripting mods.
- (Preview 4, 22.11.2019 13:30) Multiple fixes to Unity mod project template.
- (Preview 5, 25.11.2019 22:45) Gyrocompass repeaters around the boat had various problems that were making them work unreliably or not at all.
- (Preview 5, 25.11.2019 22:45) Research penalty for researching technologies ahead of time wasn't applied.
- (Preview 5, 25.11.2019 22:45) Increased flooding tolerance for the navigator's table.
- (Preview 5, 25.11.2019 22:45) Star on the port icon on the map wasn't moving to the new port after player changed his flotilla in assignment.
Post edited January 02, 2020 by HypersomniacLive